Category:PPP Team

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PPP Team

Sylvain “Pypein” Martin, his brother Pierre, and associate Pierrick Hansen form the core of a mid-’90s Belgian demogroup called PPP Team. Later on they would release some tracker music and projects coded in assembler. It seems, though, that they got their start with RSD’s Game-Maker.

It's unclear exactly how many games they worked on; many are unfinished, and some appear lost to time and computer failure. Depending on how you count, maybe 17 or 18 games still survive in some form. The games touch several genres, but mostly focus on and toy with the side-scrolling platformer mold. They include a few long-running or frequently referenced series, several one-off games, and a fair number of tributes or pastiches.

Though the earliest games freely borrow sprites and backgrounds from existing sources, the group soon graduated to completely original elements. Even within a series the sprites are rarely duplicated from one game to the next. By the time they start to import graphics from Deluxe Paint, PPP Team seems to have total control over its resource pipeline.

At this point it’s the areas without that control — for instance the music — which glare the most. RSD’s chosen music format is famously lacking in available tools, and their software is famously lacking in support for more sensible formats. More than other authors, PPP Team’s choice of temp tracks always feels temporary; you can sense the eagerness to replace the music with original pieces that never materialized. It’s frustrations like these that seem to have been the last straw, eventually leading the team to move on from Game-Maker.

Even as the team outgrew Game-Maker, “Pypein” turned his growing skills back to RSD’s file formats, to dissect and study them in hopes of salvaging some material for future projects. Although those projects never quite materialized, the research continued sporadically. Recently Martin’s attention has turned to porting some of his Game-Maker material to the Nintendo DS, so since mid-2009 he has posted a handful of Perl scripts used to manipulate Game-Maker’s tile, map, sprite, and organizational files. At the moment the tools are more or less a curiosity, most useful for rendering precise diagrams of game levels, but they lay an intriguing groundwork.

Overall PPP Team is both one of the more productive and focused Game-Maker developers.

Game-Maker Copy

PPP Team used and internally swapped a three-floppy copy of RSD Game-Maker version 3 that was found in december 1994 on some BBS by a classmate and that featured the following games:

The heritage of A-J Games (especially Peach) will show up in several games until the team gathered sufficient skills and tools mastering. Because it wasn't possible for the team to purchase a registered copy of RSD Game-Maker -- and because most game featured copyrighted soundtracks, none of the games could be converted into a shareware or accepted for publication as reader's creations by game press.

Team roster

Early level concepts for the Badman series

(translated from Pype's '97 presentation in Badman III) The PPP Team Software

Pierre Martin ALIAS Piet

  • 18 years
  • Tracker under ScreamTracker III. Formerly just a level designer and head of PPP Team, he is starting to slowly become a "competent" graphic designer, specializing in abstract scenery.
  • MASCOT: Spector

Pierrick Hansen

  • Musician-designer-Programmer
  • Departing on CPC programmer, he quickly came to teach us the art of basic graphic and animation
  • MASCOT: Badman

Sylvain Martin ALIAS Pypein

  • Graphic artist / programmer
  • Responsible for most of the graphics in PPP's games. Even when he's not, he works on them anyway! He also is a programmer in BASIC and assembler A86. His sense of humor leaves a mark on all his games.
  • MASCOT: Bilou

Pascal Deiting ALIAS Vegeta

  • Japanese Branch - Manga Master
  • Pascal is primarily a sort of "underground" level designer, in that his images are not the same size as his maps: his monster mazes are of such monstrous complexity that there isn't a tile to spare!
  • MASCOT: Gohan
  • PS: It is often said that we forget that Pascal is not supposed to be an artist, but he draws anyway, sometimes to funny results. Furthermore, we don't always fix it properly...

Laurent Mazzapichi ALIAS Parmy

  • BASIC Programmer
  • Parmy is a man traumatized by his time with the C-64. Using the glorious Quickbasic, we have reproduced 'Island' and several other little Commodore games. (Those were good times.) Parmy is also a musician. It was he who composed "Outer Space".
  • MASCOT: Purple Basic Blob
All the mascots of PPP Team members

Valentin Boigelot ALIAS Tentacle Bob

  • Realization in Game-Maker
  • TBob and his brother Puce often make their games together, with a few alterations by Pypein or Piet. Their games have a strongly surreal quality. (It's they who concocted Ratman, Tentacle Bob, and Bart Simpson.)
  • MASCOT: Tentacle Bob

Simon Boigelot ALIAS Puce

  • Director of games under GM
  • Simon, as his name suggests, is the brother of Tbob. There are not many games for them yet because they have DESTROYED their Game-Maker not so long ago, they're just like "It's no good, we're moving on."
  • MASCOT: Ratman

Francois Bare ALIAS the Clicker

  • Turbo C and A86 programmer
  • Francois is an application programmer in TURBO-C, and very very advan-C. (Haha!) He controls the mouse, screen, and everything. It's just a bit excessive: he tries to do a 'Clicker' (I will not detail here). And believe it or not, I offered to help!
  • MASCOT: none yet.

Contact information

Address any inquiries to pype_1999.geo(at)yahoo.com.

Links

Subcategories

This category has the following 7 subcategories, out of 7 total.

Media in category "PPP Team"

The following 85 files are in this category, out of 85 total.