Phantasy Star Collection (GBA/THQ)

by Eric-Jon Rössel Waugh

Phantasy Star II, on a Game Boy. How surreal.

Here we’ve got one of the most important videogames of all time, prohibitively expensive at release for the then-new Sega Genesis. Now the game rests on a 1-1/2″ x 2-1/4″ silicon wafer, shouldered by both its predecessor and its successor. Together, the three games now go for less than thirty dollars, and are accessible anywhere you can tote your Hello-Kitty-pink Gameboy Advance.

( Continue reading at Insert Credit )

Author: Azure

It's me!

2 thoughts on “Phantasy Star Collection (GBA/THQ)”

  1. Brilliant review. I weep for mistreated Algol, but ache to play the damn things… Your work is excellent. Your love for the art is apparent, and there are few others I’ve run across that trait in. Keep it up. There is some sort of good fight to be waged here, the fight about why Phantasy Star is almost unknown, the fight for understanding (and completion) of Shenmue as a series, etc. Keep it up.

  2. It’s a fight which might be on the verge of turning for the better. There’s a bunch of weird stuff going down right now, but at the same time I’m seeing signs all over that gaming is becoming at least more accepted as a form of entertainment. The leap to acceptance as art, from semi-legitimate entertainment, isn’t all that huge. All it takes is a few of the right people, in the right places, and several buckets of stubbornness.

    I think this is turning into my mission. Part of the reason I want to design games is just to show how easy and viable it can be, and to put myself into a position where I can act as some kind of a voice for what can be done with the medium. There aren’t too many people taking up the cause, so why not.

Leave a Reply

Your email address will not be published. Required fields are marked *