And Tingle is not gay.

  • Post last modified:Friday, April 9th, 2010
  • Reading time:1 mins read

In the most recent EGM (or at least the one handed out at E3), Eiji Aonuma admits that two dungeons were cut from Wind Waker. He claims that the decision was made because game was “just too big” as it was.

Considering how small the game is in its current state, and how awkwardly its flow is broken at those points, somehow this explanation doesn’t… exactly ring true. Again, the game was rushed. This doesn’t sound like the kind of thing for a Nintendo director to speak up about, though. Nintendo has enough problems already.

However: Yes.

So was I the only one who really picked up on this, or what?