The level three boss in Shinobi is, I am guessing, the turning point in dificulty. I have yet to pass him. In theory, you really only need to hit him twice. Problem is, he –
The guy is a monk fellow, carrying a big box on his back. He keeps teleporting around to one of five spots in a cross-shaped room (the fifth being the center). He creates six wolves with swords in their mouths. Three, he generally scatters amongst the cross-points where he hasn’t materialized. Sometimes he only scatters two, and keeps the third one with the other three that he keeps nearby, to guard him.
The idea here is that you have to kill all six wolves and then hit him as the final blow in one of Hotsuma’s big combo things, where all of the enemies explode once he puts his sword away.
Problem one: you can only hit the wolves from behind. The swords in their mouths act as shields, from the front. Problem two: the wolves are really, really fast, so hitting them from behind — twice, each — is sort of difficult. Problem three: you only have a second or two at most between each wolf, to retain the combo you need. Problem four: if you try to herd all of the wolves together to make it easier on yourself, you will fail because as soon as the three guard wolves begin to move, the boss starts to count down until he disappears into his box and teleports elsewhere, leaving you to start all over again. Problem five: from the moment the boss rematerializes, after being hit once, he starts to heal. If you fail to hit him again almost immediately, he will regain all of his life. Problem six: the wolves take off a ton of health, and only occasionally drop a fraction of what they took away.
Smiley: Darknuts don’t move fast.
Aderack: That’s what it’s like.
Aderack: Like turbo darknuts, that you have a timer on.
We’ll see how I deal with this.