1 I cannot waste my moments; I must use all that I am given.
2 I cannot waste my moments; I must savor each one.
1 Life holds too many moments to slow down.
2 Life holds too many moments to pass any by.
1 Life’s moments are not just for you; they are to pass on.
2 That is so.
1 What good is a well-worn moment?
2 What good is an ill-worn moment?
1 A moment is to taste for one’s self.
2 A moment belongs to one’s self.
1 Yet they are to pass.
2 That is so.
1 All is to pass.
2 That is so.
1 You cannot keep.
2 That is so.
1 To hold is folly.
2 To cherish is not.
1 To abuse is not to cherish.
2 Not to cherish is to abuse.
1 To hold is not to cherish.
2 That is to idolize.
1 That is so.
2 To savor is not to idolize
1 To savor is not to hold
2 To savor is to cherish.
(August 30th, 2004 @ 8:46pm)
After the establishment of Rosa, the Duck annals have begun to resemble Tolkien. A prurient quote from Rosa:
What Dell licensed from the Disney corporation was the name Donald Duck. [At that time,] Donald was [...] actually like an actor. He was a different character in each cartoon. A comic book has to be based on an actual character with a history. So Carl Barks took the name Donald Duck and created a… well, a character, that didn’t even look exactly like the Disney Donald Duck. [...] But, he created an entire history around this duck; a family, Uncle $crooge, Duckburg, Gladstone Gander, etc. These were all creations of Carl Barks. This is the universe that all the other duck writers and artists based their stories on.
And now Rosa, with his nerdlike extrapolative tendencies, has become the new standard. And it’s getting a little insane. (In the best way.)
I really need to read those last dozen or so Rosa stories. I’ve not seen any of his work since toward the end of the second Gladstone era. I tried to subscribe to Gemstone’s new Scrooge book. Their site rejected my propositions, however. I will try again later.
(August 27th, 2004 @ 9:58pm)
I just wrote the following on the rear of a five-dollar bill. The modern kind, you know, with all the white space.
When I was little
I knew a woman
who would give me
candy fish from a jar.
Her name was Helen.
She owned a fruit store
on main street.
Her voice had a rasp.
Her lip had a mustache.
When she gave change,
she did the math out
on a notepad
on the counter,
one step at a time.
She itemized each item.
She mouthed its name.
She looked to me
for affirmation.
I stared back.
Helen is dead now.
Her store is gone.
I still enjoy candy fish.
(August 27th, 2004 @ 12:01am)
There is something strange about the renaming of Dragonquest, in the West. Linguistically, the two titles imply different concepts. (That much is clear; if they didn’t, then the game would never have been renamed.) The word “Quest” denotes a search. It is somewhat more ambiguous, and uncertain. There is no guarantee of the direction or of success, in a quest. It is, in effect, a venture into the unknown. With luck, some fruit might come of it. The word “Warrior” conjures an image of a large man with a codpiece, bashing something’s head in with a big stick.
In this case, the former is more appropriate a title in that the game is basically about the quest; about its purpose. It is a template, more or less, for the execution of an extended search as the body of a videogame. That is why it exists. The western title, however, implies a focus on character that isn’t present in the game. Who is this “Dragon Warrior”? The hero? Erdrick/Loto? Dragonlord/Dracolord? None of the above, I say. Though the intention, I venture, is to pretend that the hero, thereby the player, plays the role of this “warrior”. It is not enough to suggest that the player is to be sent on a quest, and for any function and role to come as a result of the actions required by this goal; it appears that the Western player must feel important. He must feel that the world revolves around him, as it might an epic hero. Or at least, that’s what Nintendo figured when they localized the game.
I’m not saying that this is a correct or an incorrect set of assumptions about the cultural biases of one territory against the next. I just find it interesting that someone clearly thought that there was a significant enough a disparity to account for it.
Perhaps, rather than it being a cultural issue wholly, it is more of a Nintendo issue. You recall what I have been saying for a while about Super Mario Bros. and what the game did, in effect, to the popular conceptions of game design and focus. Maybe this just follows the shift from concept to character.
I wonder whether the change in title had any effect. I’d like to think that some people would be frustrated when faced with a game which seemed to purport a focus upon character, and was really more about a melancholy search, and all the travails necessitated in the process. The level-chugging and growth does serve a purpose here, to illustrate just how hard this particular quest is; how much work and trial and error is required, just to set a couple of things right. It’s kind of bleak, yet educational. And it’s filled with moments of whimsy.
It’s not about any person. It’s bigger than that in a sense. In another sense, it’s just not concerned with individuals. It’s a concept game.
Had the game been labeled more well, would it have done better over here? Would it have done worse?
What about now? Were Squenix to release DQ8 as “Dragon Quest VIII” over here, rather than bow to Nintendo’s convention, would it make a difference? Would people get it?
It might be time to give it a chance. Heck, Castlevania is called “Castlevania” in Japan now, rather than “Akumajou Dracula”. There’s precedent. And it’s not like too many people here would be confused. Foew who are not already fond of Dragon Warrior would be confused by the change, as they probably have barely heard of the series, despite its influence — and I think most of the existing fanbase would welcome it.
Or. Perhaps not.
EDIT: See comments.
(August 22nd, 2004 @ 2:56pm)
by Eric-Jon Rössel Waugh
I can’t remember his name, so I will call him Ishmael.
It was hard to avoid Ishmael, as he was in most of my classes. Some of those classes consisted of little but heated debate between the two of us, as the other students sat dumbfounded and the teachers hid under their desks. Still, as little common ground as we shared, at least Ishmael was a worthy adversary.