There is something strange about the renaming of Dragonquest, in the West. Linguistically, the two titles imply different concepts. (That much is clear; if they didn’t, then the game would never have been renamed.) The word “Quest” denotes a search. It is somewhat more ambiguous, and uncertain. There is no guarantee of the direction or of success, in a quest. It is, in effect, a venture into the unknown. With luck, some fruit might come of it. The word “Warrior” conjures an image of a large man with a codpiece, bashing something’s head in with a big stick.
In this case, the former is more appropriate a title in that the game is basically about the quest; about its purpose. It is a template, more or less, for the execution of an extended search as the body of a videogame. That is why it exists. The western title, however, implies a focus on character that isn’t present in the game. Who is this “Dragon Warrior”? The hero? Erdrick/Loto? Dragonlord/Dracolord? None of the above, I say. Though the intention, I venture, is to pretend that the hero, thereby the player, plays the role of this “warrior”. It is not enough to suggest that the player is to be sent on a quest, and for any function and role to come as a result of the actions required by this goal; it appears that the Western player must feel important. He must feel that the world revolves around him, as it might an epic hero. Or at least, that’s what Nintendo figured when they localized the game.
I’m not saying that this is a correct or an incorrect set of assumptions about the cultural biases of one territory against the next. I just find it interesting that someone clearly thought that there was a significant enough a disparity to account for it.
Perhaps, rather than it being a cultural issue wholly, it is more of a Nintendo issue. You recall what I have been saying for a while about Super Mario Bros. and what the game did, in effect, to the popular conceptions of game design and focus. Maybe this just follows the shift from concept to character.
I wonder whether the change in title had any effect. I’d like to think that some people would be frustrated when faced with a game which seemed to purport a focus upon character, and was really more about a melancholy search, and all the travails necessitated in the process. The level-chugging and growth does serve a purpose here, to illustrate just how hard this particular quest is; how much work and trial and error is required, just to set a couple of things right. It’s kind of bleak, yet educational. And it’s filled with moments of whimsy.
It’s not about any person. It’s bigger than that in a sense. In another sense, it’s just not concerned with individuals. It’s a concept game.
Had the game been labeled more well, would it have done better over here? Would it have done worse?
What about now? Were Squenix to release DQ8 as “Dragon Quest VIII” over here, rather than bow to Nintendo’s convention, would it make a difference? Would people get it?
It might be time to give it a chance. Heck, Castlevania is called “Castlevania” in Japan now, rather than “Akumajou Dracula”. There’s precedent. And it’s not like too many people here would be confused. Foew who are not already fond of Dragon Warrior would be confused by the change, as they probably have barely heard of the series, despite its influence — and I think most of the existing fanbase would welcome it.
Or. Perhaps not.
EDIT: See comments.
Well, the original name change wasn’t brought about because of Nintendo’s wanting to shift the focus from the “quest” to the “warrior,” out of some belief that the western player prefers the focus be on him rather than the journey, as you suggest, and this sentence is too long; it happened because TSR owned the rights to the “Dragon Quest” name. As I understand it, those same rights are now in the iron grip of Wizards of the Coast, which which will give them up when hell freezes over despite the fact that the Dragon Quest line of D&D products was discontinued and probably will not be revived. So if Squeenix brings DQ8 over here, it won’t be under the name “Dragon Quest VIII.”
Hmm. I was under the impression that the name change was entirely a result of copyright/trademark difficulty–but I have no facts, alas.
In any case, this is more thought than I’d have given the issue, and for that, I’m left with no recourse but to salute you.
Wasn’t DragonQuest a TSR game, thus necessitating a name change for the US release of Enix’s series? Dragon Warrior wasn’t that bad of an alternative, methinks.
I’m uncertain as to whether either title is fitting for the newer entries in the series (at least the first episode of each of the second and third series), although “Warrior” is still [arguably] the less fitting of the two. Yet perhaps “Warrior” fit better with the third installment in the series than did “Quest”. Whereas Erdrick/Loto/Roto’s lone-wolf decendant may have been wandering about on his quest, the ancient hero was very much a warrior.
In short, I doubt reverting to the Japanese title would win many, if any new fans in the US. Indeed, the “SQUARE” part of the “SQUARE ENIX” name will likely be a much larger draw.
The urban legend I recall is that TSR held the right to the name Dragon Quest in the US, and thus Enix/Nintendo changed the name. Not for any meaning such as marketing to a more aggressive US fan who would prefer the Warrior aspect to the Quest aspect.
As for Square-Enix, they will likely continue to bow to US market analysis, which will claim that the US audience needs title consistency to buy future games. That the US audience cannot grasp naming concepts like Tales of X and instead need something more obvious like Tales of Destiny 2. I don’t really agree with that sentiment, though the sheer flood of PSOne titles could definitely support it.
I don’t see the difference between Warrior and Quest being particularly big though. Anyone who knows the series by this point should know it more for its feel of play and ideas rather than its name. Any extra sales gained by changing the US name to Dragon Quest would likely come from people who wouldn’t buy the next Dragon Warrior due to negative feelings for the game series itself. Though you might get a few who will realize that DQ8 is DW8, but might actually look a little closer to see if the game itself changed any along with the name. I don’t see anyone changing their opinion over the series though simply because the word “Quest” in the title by itself evokes a different feeling than “Warrior.” (Okay, with as many people as there are in the world, there might be a few…)
At least Dragon Warrior/Quest doesn’t have the issue that Metroid does. By this point, a Dragon Warrior/Quest game could be made without a dragon at all, and I doubt anyone would even think to complain. But poor Samus will likely always have to face at least a token metroid appearance because her series is titled “Metroid” rather that “Samus Aran.”
I always write “Squeenix” instead of “Squenix”.
It:s got a “squeegie” kinda ring to it. “Squenix” has a “squ-Enix” thing going. Hmm.
And people wouldn:t get it, I:d say.
I’ve heard (can’t find the source, sorry) that the name change was due to a trademark conflict. Apparently there was a PnP RPG called “Dragon Quest” in America, so they changed the title to “Dragon Warrior.” I also think I remember hearing the title Dragon Quest was, itself, a meaningless name. One of the guys at Enix thought words that began with…whatever “dragon” begins with in Japanese were easy to remember. I think I heard that in an interview http://www.video-fenky.com posted a long while ago.
Also, I can’t mention Dragon Warrior without typing this web address: http://www.oddwebsite.com . I literally can’t. QUESTION MARK???
are you . . . reading my article?
OH MY.
also: “dragon quest” was a TSR copyright from like . . . 1960-something. it was a dungeons and dragons module. so they had to rename the series.
the american title is so . . . mysterious.
yes.
oh.
Well!
Seems that way!
Intelligent Systems and R&D#1 tried to get out of that loophole with Fusion. Some of the plot, character, and scenario elements are really neat in that game, even if the overall game design had some problems.
So I hear.
I’m not reading your article. I think maybe I will, in a moment. Now that I am unemployed again.
Looks like you’re not alone.
un . . . employed?
so that’s what you call this?