Optional behavior

  • Post last modified:Monday, April 5th, 2010
  • Reading time:1 mins read

That’s a thought.

The focal point of Gradius is the Options. It always has been. They are the most uncanny element of the game. They are one of the most critical elements to success. They are what make Gradius what it is.

G5 knows this. As mentioned, it designs the controls and the power-up systems around the Options. There is also the respawning, though. Unless, for some foolheaded reason, you set the game to restart you at a checkpoint, the Options wait around for you to reclaim. They are the powerups you keep with you throughout the game, regardless of error. With the Options in hand, it’s not too difficult to get back on track. All you need are a few speed-ups and a laser. That’s not hard to earn back.

Options, for all their enigmatic charm, are the heart of Gradius as a game and a series. G5 is the first game, though, to notice that; to be entirely built around them. At least, so far as I am aware.

I intend to dwell on this for a while.