by Eric-Jon Rössel Waugh
Today’s post is brought to you by Andrew Toups and the letter Æ.
People complain about Henry’s personality. I don’t get it. I mean, I do. There seems to be this idea that The Room is substantially more character-based than the earlier games, and that the tendency toward supreme understatement in all parties somehow undermines what emotional potential there might be. I don’t know how true that is, though. Taking the game for what it is, I get the idea that the characters are distant because they’re distant. Because that’s the nature of our interaction, as the player and as Henry Townsend.
See, Henry is a strangely normal guy; in a way, more typical than either Harry or James. He doesn’t have a dead wife and a lost daughter. He doesn’t have a dead wife and a crushing sense of guilt. He just has a bottle of white wine and a carton of chocolate milk in his fridge. He has no particular problems, outside his current predicament. Although compassionate for his part, he maintains his distance. As far as others are concerned, Henry’s role is of the bemused observer.
Although he’s not just a foil, Henry is a parallel for the player. You might call him a bit of a Raiden. Think of his circumstances in terms of Myst — with the Malkovich-holes in place of linking books. Notice how much of the game involves peeping — Henry, taking in his world indirectly, which we in turn take in indirectly through Henry. That is, except for the portions in room 302. Those, the most overtly Myst-like, we experience in the first-person. It is only when we leap through the holes, back into the game world, that Henry returns as a buffer.
In his relationship with others, Henry continues this role. He’s nice enough a person; it’s just, this isn’t his world. He’s busy living the life of the mind. Even when he’s standing next to Eileen, he’s still peeping. He’s not really there. He’s just watching.
It is this distance, and the safety it provides, which the game later tries to dissolve — for Henry and the player alike. When the game notices Henry is when it notices the player. When the darkness intrudes into room 302, it is intruding into the player’s own perceived safe space, where there is no Henry to fall back on.
For my part, I would find Henry’s conversations jarring if they were any less zoned-out. I would be distracted if the human relationships were any more satisfying. That would be too perfect. Perfection ruins any illusion. Henry would cease to be so very normal. He would become someone special. And he’s not. He’s no hero. He’s barely a protagonist. He’s just a twentysomething guy with white wine in his fridge. And at the end, Henry has resolved no personal problems. He remains the guy he always was. He just needs a new apartment.
Excellent. That was well worth the $10.
Reading this, it occurs to me that the one detail that is developed of
Henry’s character — his mild obsession with Silent Hill, as
shown by the photographs in his apartment — seems to be meant to
mirror the player’s relationship with the town. Assuming the player
is well acquainted with the series, it makes sense: Henry has visited
Silent Hill a few times, but has only experienced it from the
outside; so has this ideal Player in his or her playthroughs of the
previous games. (Of course, the difference is that the player has
experienced the supernatural side of the town while Henry only has the
occasional odd feeling. But the player’s experiences are mediated
through characters which are sort of non-avatars; that is to say they
don’t function like Raiden or Henry — their identity is distinct from
the player’s, and in each game it winds up being more or less central
to the game’s plot). Alternatively, for the non Silent
Hill-acquainted player, they serve to sort of fill in the gaps of
expectations from the town that the experienced player may have and
flesh out the history of the town. The average player of this game is
likely to be someone like Henry — a young person living an average
life in an average apartment room who is slightly obsessed with a town
called Silent Hill.
Or perhaps, as many people have suggested, they just tacked on those
elements to connect it with the Silent Hill mythology because
it was originally developed as a non-Silent Hill game. When I
was writing my review, I just took it as a red herring; the developers
knew your expectations and were throwing a curveball. But this makes
a bit more sense.
So The Room really takes an opportunity to be a meta-game for everyone who was familiar with what the series was doing up to this point.
I think I appreciate it even more, now.
My theory:
If you examine the photos in The Room enough, Henry makes comments on them, that Silent Hill is a small but nice out of the way resort town, and he was lucky to be there on a nice day and snap pictures. He also mentions that a sunny day there is super-rare for Silent Hill, so he was a lucky tourist.
This, and the comments that he felt “drawn” to rent out The Room, signify that Silent Hill couldn’t swallow him up at the time, so the town sort of made a little note and then hit him with it later.
The main complaints I’ve heard about Henry is that he goes beyond being an everyman to being a parody of an everyman almost, that not even the furniture in the place is his own, and none of his neighbors even know anything about him. Compare this with Heather from SH3, and it’s a big departure from what we experienced there.
Me, I just got sick of the damn ghosts.
It’s just being expressionistic.
Man all this talk really makes me want to play the game. I honestly havn’t played any of the silent hill series. But I have heard so much about the room from you guys and some friends back in the states that I’m itchin to play it.
You’re writing for 10$?
The more I reflect upon Silent Hill 4 taking it apart and putting it back together the more I like it. Given that I had absolutely no experience with Silent Hill 4, I’m curious where this will lead me when I try to play the earlier games.
Special fan discount.
You mean you got it to work?
The second and the fourth games, I’m now convinced, are the best. The first is genius in its own way; a way that has not been replicated. It’s part of the last generation of design, though (if an advanced specimen).
I’d kind of like the series to end here for a while. If KCE TYO does return to it, I’d prefer they wait a few years; let the ideas simmer. Maybe let the staff loose on some unrelated projects.
I’ve a feeling this game is just going to get better in my memory, until, in a few years, it becomes one of those things I find myself citing on a demi-daily basis.
On further reflection, I think the game might not have its full effect unless you’ve played at least one of the previous games. Superficially, it seems to stand starkly alone. It seems like a gaiden. Not even a real Silent Hill game. It’s more subversive than that, though.
Silent Hill 2 is inexpensive now — even the Restless Dreams version. That’s probably the best place to start, as it’s got the same kind of cleverness to it, applied in a completely different way.
After finishing the game, it reminds me even more of a Charlie Kaufman project — just in the whole attitude involved in its making. The self-aware way it coils up into itself, taking the player with it. There’s a certain flavor of wit and humor at work here.
The burping nurses do almost seem intentional — though I’m not sure why, exactly. It’s… it ties in with the two-headed baby things, and why their noises were changed since the earlier trailers (where they were terrifying). Someone seemed to make the conscious decision to screw with the game a bit, on a confusing level. Maybe to make the player furrow his brow, or to set up some expectations for the people who would be hardcore enough to watch the trailers.
I’m not saying this is the case. I just get this creeping feeling that it’s not too far off, on some level.
It occurs to me that Henry is exactly the kind of guy you might expect to have as a roommate.
…
I ended up spending 12 dollars on renting it various times. I would love to play it on my computer, but that would require me to magically have 100 dollars.
It seems that gogamer currently has SH2 PC for 10 dollars. I’m curious if THAT game will work on my computer. If it does..well, that would be nice.
If it does, it’s sure worth ten dollars.
I have a problem with PC games. They’re too ephemeral for my tastes. You install them, you delete them. There’s no telling if they’ll work with your current hardware. They’re not designed with any specific parameters to fight against. In a few years, they might not even be playable.
A console game, you know as long as you have a working system, you can just throw the game on and experience it exactly as designed.
I don’t even know how many PC games I have had, and no longer have or no longer can play.
I bet the burping was intentional. The stairs man, the stairs!
There’s this really, really long stairway and a handful of those nurses. If you knock one down she makes a burping sound every time she hits the ground, which is… often. MIKO MIKO NURSE SPECIAL BONUS: Knock down two or more nurses at the same time and have them hit standing nurses to create an impressive burping orchestra!
Of course you know that… like probably everyone else that played the game to that point.
Just sayin’.
In Japan maybe.
When I played SH2 for the first time I was excited because of the good things I heard about its story. After twenty minutes I nearly went on a rampage because I couldn’t believe that someone fucked up the game mechanics so badly. I guess the experienced folks at Konami held hundreds of meetings to figure out how to make the gaming experience as satisfying as hammering nails through your dick.
Okay, I think I’m exaggerating but I’d nonetheless advise the PSX Silent Hill or SH3 first.
If you are going to play Silent Hill 2 then I would consider paying you for a tape of your play-through. I don’t want to play it myself but I’d still like to know a bit more about it. Nothing fancy you know, just an average joe’s play-through recorded on video tape.
If I had money that I don’t need to spend on warm clothing, I’d give it to you. Maybe have you write something about Prince of Persia, Ninja Gaiden or some new game even.
As it stands I’ll have to use my big, manly brain to go the sneaky way and tickle some words out of you.
Or actually… no. I’d rather save up some money.
Well, I’ve read in a few different places now that Silent Hill 5 is already being produced. Although it is being developed for the next generation of consoles, so it will probably be 2 years before it is released.
I think it’s a bit much myself, but the trend these days is to get working on a sequel immediately.
Oh. Right.
I guess I was successful in forgetting that.
THANKS A LOT.
I guess I’m just going to have to start stripping, after all.
That’s true. I keep forgetting how much fun the controls are. Battles, in particular.
THUNK… THUNK… (get hit by poison spray) … THUNK… (get hit by poison spray)… THUNK
And the puzzles are something else.
NEVERTHELESS! All of this evaporates in hindsight.
Really, it does.
My second time through, I just avoided the enemies. Mostly.
I’m kind of surprised that this doesn’t affect the ending.
No. I’d expect a Japanese person.
Oh hell. Of course, since they’re below you, you can’t get to them to stomp on them, so they get back up again. And again. And again.
I really don’t know what they’re going for. I think it’s impossible that this was just an oversight, though.
If you like, I can remind you of other, more horrible things you may have forgotten.
It’s a possibility that that’s just their kind of humor. Personally I was too freaked out to laugh but I think the boys and girls at Konami were holding their bellies. I mean, what kind of humor would you expect from the Silent Hill makers? Sick bastards.
Well, good that you’re in San Francisco. Gee… isn’t the market saturated there already?
I can’t imagine that the Silent Hill team wants to do a new one already. Give them a break, Konami.
I don’t know. If they’re tinkering with ideas for next-gen hardware, that’s something else. They should have a lot of time on their hands. I’d not mind seeing what these guys could do with more powerful tools. Something tells me they’d use them well.
You don’t need to. I carry them with me every day, mines in the bay of my soul.
There’s always room for more.
It’s a good one!