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More on TARDIS size

Here we go. This is what I was looking for:

Even if the doors and sign are a little wider than usual (and I can understand the reasons for this), it’s still exactly the size it should be.

The picture, now — that’s a different story. I’d like it a bit larger…

EDIT: My mother asks: “Did they grow smaller policemen in the 1970s?”



R&D1 does what Ninten… D’OH!!

I think I figured it out.

I just read that Nintendo R&D#1 is no more. It’s been absorbed and folded into Miyamoto’s boring old EAD studios. This dismays me, as R&D#1 has always been the one Nintendo studio that actually interested me. (Well, I like R&D#3 also — I’ve no problem with Ice Hockey or Punch-Out.) This was Yokoi’s studio. It’s where Metroid and Kid Icarus came from. The Game Boy. The Wars series. Fire Emblem. Wario Ware, as flawed as it is (mostly for EAD-ish reasons), is one of Nintendo’s few breakthrough game concepts in years.

Now, though, it’s all EAD from here on out.

Shit.

Anyway. The SNES was where EAD, through force of sheer star power, first began to shove R&D#1 to the gutter. Mario and Zelda were Nintendo’s most popular series, so Miyamoto got priority. The SNES was his system. R&D#1 was reassigned to support the Gameboy. Note that the one real game the team made for the SNES, Super Metroid, is often cited as the one real reason to own it. Although I think it’s the most boring in the series, it’s sure head and heels above fucking Mario World or Starfox.

Again, the SNES was Miyamoto’s system. Suddenly there was no more competition. He just got his way. So this is where it all began to devolve. Nintendo just went with what was popular instead of challenging itself, internally (as had been the case previously). Refine what had been proven effective. And this philosophy bleeds out of every pore of the system. It’s like a whole system devoted to a more-competent Sonic Team.

In contrast, the Game Boy was Yokoi’s system. The DS is basically the successor to the Game Boy, and to the whole R&D#1 approach to design. This is the progressive direction, because it has to compete with the popularity of white bread.

And that’s just what the SNES is and always was: the Wonderbread console. The start of Nintendo’s entrenchment.



Time And Relative Country In Space

So. Scottish police boxes are red.

About time to fiddle with the Chameleon circuit a bit, eh?

Even matches the outfiit!



On Silent Hill 5

Toups: That might tip the scale for me, although Silent Hill is the kind of game that gets ruined if you have to spend a lot of money on it.
Toups: It’s like paying $400 for a creepy old homeless man to touch your toes for ten hours.
aderack: There’s a quote for something.



Blogorithm

Last night, I had a revelation in a dream: that journalism is no different from blogging. In particular, “internet journalists” are really just bloggers.

That’s kind of fun.

Investigative journalism is something else. Perhaps even professional journalism. In essense, though, there’s the principle.