I think I figured it out.
I just read that Nintendo R&D#1 is no more. It’s been absorbed and folded into Miyamoto’s boring old EAD studios. This dismays me, as R&D#1 has always been the one Nintendo studio that actually interested me. (Well, I like R&D#3 also — I’ve no problem with Ice Hockey or Punch-Out.) This was Yokoi’s studio. It’s where Metroid and Kid Icarus came from. The Game Boy. The Wars series. Fire Emblem. Wario Ware, as flawed as it is (mostly for EAD-ish reasons), is one of Nintendo’s few breakthrough game concepts in years.
Now, though, it’s all EAD from here on out.
Shit.
Anyway. The SNES was where EAD, through force of sheer star power, first began to shove R&D#1 to the gutter. Mario and Zelda were Nintendo’s most popular series, so Miyamoto got priority. The SNES was his system. R&D#1 was reassigned to support the Gameboy. Note that the one real game the team made for the SNES, Super Metroid, is often cited as the one real reason to own it. Although I think it’s the most boring in the series, it’s sure head and heels above fucking Mario World or Starfox.
Again, the SNES was Miyamoto’s system. Suddenly there was no more competition. He just got his way. So this is where it all began to devolve. Nintendo just went with what was popular instead of challenging itself, internally (as had been the case previously). Refine what had been proven effective. And this philosophy bleeds out of every pore of the system. It’s like a whole system devoted to a more-competent Sonic Team.
In contrast, the Game Boy was Yokoi’s system. The DS is basically the successor to the Game Boy, and to the whole R&D#1 approach to design. This is the progressive direction, because it has to compete with the popularity of white bread.
And that’s just what the SNES is and always was: the Wonderbread console. The start of Nintendo’s entrenchment.
16-BIT ARCADE GRAPHICS.
16-BIT SPORTS ACTION.
CAN’T DO THIS ON NINTEND… oh, wait.
Some of us enjoy a little Wonderbread every now and then, you know.
Not that you aren’t right.
Well, yes. There’s a place for comfort food. Can’t be interesting all the time.
Too much comfort is a problem, though.
fuck mushrooms
Nice metaphor.
More boring than Fusion? Or, hell either of the Primes? I at least finished Metroid 3.
No, Fusion had a lot of interesting stuff in it. Even if the level design was screwed up with that inbred EAD stuff that’s making every Nintendo game feel exactly the same no matter what series it belongs to, it tried a bunch of new ideas; a lot of them hit the target.
Prime 1 is one of the more interesting games in the series, in what it sets out to do and the ideas it has about how to do it. Haven’t played Prime 2. Don’t really want to.
It didn’t even occur to me to lump the Primes into the series.
I think maybe the best example is one that Dark Age Whatever might enjoy.
Yoshi’s Island is far more interesting than Super Mario World.
I don’t like Yoshi’s Island. I don’t really mind Mario World. It doesn’t thrill me, mind. It doesn’t offend me, either.
I might respect Yoshi’s Island somewhat more in that it dares to do something I don’t like.
Doesn’t mean I want to play it, though.
Doesn’t mean I really want to play World, either.
It doesn’t try hard enough to offend me.
You shouldn’t. They’re about as different as Super Metroid and Fusion.
Except Prime 2 isn’t nearly as interesting as Fusion.
Well, there’s still Intelligent Systems (made up mostly of former R&D1 folks, I’m told), and whatever HAL is turning into.