Despite the propoganda you may have read, the Xbox 360 has one of the least comfortable controllers I’ve held. It tries to be ergonomic, and is molded to hands that aren’t my shape. My knuckles bang. My fingers are cramped. Of course, my hands are irregular. And I hate every ergonomic input device I’ve ever encountered. This is like the split keyboard of game controllers.
For those unfamiliar with the changes, the 360 controller is basically a remolded Controller-S with the “white” and “black” buttons moved to the shoulders and turned into triggers, with a big “ON” button in the center, and (usually) without a cord. I’m not even going to get into the cordless issue, as far as typical controllers go; this is just about the corded version.
Now. Controllers are probably one of the major things holding back videogames. I hate them, as a whole. You’d think, with controllers being the most direct interface people have with videogames, people would put more thought into their design. There aren’t any good standard controllers right now; the GameCube one is clever, though it has too many compromises to do what it really wants to. And I can’t even think of many positive examples, historically. The only “good” ones I come up with are simply practical and competent, like the Genesis six-button and the (Japanese/version 2) Saturn pad. The S more or less falls into this category. Unambitious, but solid and distinctive.
As for the next generation, well. The Revolution should be interesting, at least. Other than that, ick. You can trace the mentality behind the systems by looking at their interfaces. Sony’s desperately trying to make the PS3 seem different, but not too different, by making the controller exactly the same except shaped like a batarang.
Similarly, Microsoft has decided to take the Controller-S and mangle it without any particular direction. The “on” button is… sort of interesting, I guess. It feels misplaced on a traditional controller. The thing that distinctly bothers me, though, if it’s possible to get over the ergonomic issues, is the button arrangement.
The white and black buttons (and indeed the start and select ones) get a lot of flack for their uncommon placement on the S. People aren’t really thinking this through, though. They do work, and work well, because they’re used for uncommon functions and because they’re placed in an out-of-the-way corner of the pad. If you need to access them, they’re at hand; yet otherwise there’s no confusing them.*
Anyway. Shoulder buttons are primarily useful for state changes; things you need to hold down while you access the face buttons. Four shoulder buttons is overkill in this regard. I see no purpose for them, especially since I have yet to encounter a person who is not constantly pressing the wrong shoulder button in PS2 games. (Notice this! Did a bell not ring?) They’re hidden, too similar, and secondary in your attention, and therefore easy to confuse.
Iif those extra two triggers are used at all, they’re usually for toggle functions or other things more suited to an out-of-the-way face button, like “select” in NES and SNES games. So, you know. In most cases, that’s the wrong place for them. Leave the shoulders uncluttered for things that actually need the placement.
Since removing the face buttons unbalances the start and select (OOPS, I MEAN “BACK”) buttons, they’ve been moved to the center where, whoops, suddenly they’re ripe to be hit accidentally again — never a problem on the S. Yes indeed.
The other thing that bothers me is, the original Xbox isn’t that bad a system. Yes, it’s big, not too imaginative, and it’s too firmly positioned as the tits-and-beer console. It’s really well-made, though, and there are some good ideas in its device and execution. And for a while, Microsoft was doing a good job patching the holes (fixing the controller, starting up Live). There was real potential for the 360 to be its own beast, and use past success as a foundation for something neat, as far as mainstream consoles go. Something with personality, and with balls (to go with its testosterone).
What we’re ending up with is a timid, sterile system designed by focus testing. And the pad’s an example of that.
I don’t think I need to explain how much Sony’s controllers now and have always sucked. And yet the PlayStation line is one of the biggest commercial successes in the history of videogames — so clearly Sony must know what’s going on! They’ve got four shoulder buttons on their pad, so let’s put four on ours! We didn’t really know what to do with those face buttons anyway.
Again, nobody’s thinking. The only reason there are four triggers on the PS2 pad is because the PS2 pad is the same as the Dual Shock, which is the same as the original PlayStation pad except with two analog sticks. Why two sticks? Because the N64 only had one. Likewse, the original PlayStation pad is the same as the SNES pad except with four shoulder buttons. Why four? Because the SNES pad only had two!
And now Microsoft has crawled up and inherited this idiocy, just showing how desperate they are. They’ve lost whatever vision they had; all of the creative people behind the original Xbox are long gone, leaving Microsoft with a body and no brain. All they have to go on now is high-definition displays and removable faceplates. Just — fuck you, you know. If you’re going to waste our time, then go away. Leave videogames to the professionals.
*: I understand some people hit the one on the left accidentally. This puzzles me a little. Perhaps again it’s just my hand shape; it’s never been an issue for me. However, even should my thumb somehow stray, that they are a different size, feel different, and are sunken into the pad should send me a signal. Fundamentally, I just see no reason why my thum should stray down and to the right from its “home position” on the bottom point of the diamond.
I suspect it’s the relative difference in our hands; I feel like the 360 controller is a better version of the Controller S. Maybe it’s more conventional, I still find it easier to use the shoulder buttons than I did to use the Black and White buttons.
And hitting the Start and Back accidentally…I just don’t even comprehend how that could happen — I suspect that it’s because I don’t know if my stubby fingers can even reach up there. In fact, the only complaint that I have with the 360 is that the face buttons are placed fairly high — having to swing my thumb up from the right analog is a bit of a stretch.
These minor problems are a symptom of a larger problem though, which is what you’re touching on. Even if I feel that the design of the 360 controller is ‘perfect’ given the usual standards of console controller design, the issues with it illustrate that there’s something fundamentally wrong with the base design to start with.
Or, to put it another way, we’re dealing with the Super-Nintendification of the gamepad.
Yes. My hands being roughly twice the size of yours (and much pointier) might account for some difference.
Still, you know. The S fits almost anyone’s hands. I don’t know what they changed; they sure changed something, though.
The only problem with the S-pad (besides the funny feeling buttons. NES/SNES buttons, please!?) was that the XBox was the lowest common denominator. 2 Shoulder buttons? PS2 ports to XBox didn’t feel right. WE8 and SFA are two of the worst offenders…
By definition, actually, the PS2 is the Lowest Common Denominator.
For one, it’s the weakest of the three systems; it’s more on a level with the Dreamcast than the Xbox or Gamecube. For another, it’s got the biggest install base. Add them together, and what you have is a crappy standard that is the basis for nearly all development, regardless of unique potential elsewhere. That’s what a lowest common denomniator is.
That few people took time to figure out how to use the Xbox well is a different issue entirely; and considering how well the GameCube fared in this regard, the Xbox didn’t turn out too badly.
After putting an S and the 360 next to each other, it seems like the major changes are to move everything further ‘inside’ the controller, with the sticks, the pad and the button all further from the sides of the controller than they are on the S.
Additionally, the ‘prongs’ that you hold onto have had their shape changed, they’re less round and they’re angled to the outside more aggressively, meaning that you have to angle your hands ‘in’ more and your wrists/base of the hand are sitting on the sides of the prongs, rather than on the top of them.
Not really sure how this changes things for you, as I’m not really visualizing how the change would affect somebody with much longer hands.
In reverse I find that the Xbox360 controller is absolutely wonderful. I plan to pick one up for PC use.
I’m reminded of something I wrote last May in response to all the one-up-manship between MS and Sony in their E3 announcements.
But removable faceplates are about SELF-EXPRESSION, man! Individuality.
You’re just CRAZY.
X-Men Legends requires you to hit hold X and then hit Z to replenish your “mutant power” bar. What really drives me crazy about the awkwardness of this is that you access your mutant powers by holding R and then hitting a face button, while hitting Z by itself replenishes your health. So why not put “energy replenish” on R+Z? That would just mean putting your third finger on R, instead of awkwardly shifting your entire hand up as if you were planning to grip the top of the controller.
It’s the first game that’s forced me to look at the controller in years.
I guess the most notable example before that was SC5, since I could manage the beat better if staring at the VMU. The lack of the VMU screen makes the PS2 version seem so empty…
Yeah, that sounds right. I remember my wrists bending at an uncomfortable angle, and the “insideness” is what caused my fingers to bunch all up and the knuckles to rub against things.
Yes, that’s Sony.
I have to disagree about four shoulder buttons. For some games, they are almost essential without being a confusion issue. Games that use both sticks extensively are a major example, as shoulder buttons become the easy to access buttons in comparison to the face buttons. Like nearly every console FPS, as well as some driving games and some others as well. Play some Gamecube versions of multiplatform games to see how much one less shoulder button can hurt a game’s input system.
Problems can happen when you have four different functions assigned almost at random to the shoulders, but if there is any logic to the layout then you shouldn’t have a problem hitting them when needed. At least if you bother to keep at least one finger of each hand at the top of the controller.
As for why two sticks? It always seemed pretty obvious for me. Arcades had had dual stick games for many years before the PS1 came along. The SNES had games that wanted dual d-pads, even though the cross button layout was a workable alternative (failing at diagonals.) The N64 had a few as well. The N64 design cried out for a second stick, at least to fill the C-buttons’ stated purpose of camera control. (Except the N64 tried the whole “pick two dedicated prongs” approach, and missed the next logical step of their design.) If the PS1 controller hadn’t already had four shoulder buttons, it would have been almost criminal for the Dual Shock to not switch to them, as they become the main button input for dual stick games.
OH NO. WE’D LOSE THE FIRST-PERSON SHOOTERS AND DRIVING GAMES.
The underlying problem is that FPS games don’t really belong on consoles, and playing even the best, most polished ones still feel like a dirty compromise.
Using a shoulder buttons as primary input is like having the select button mapped to “jump” in Super Mario Bros.
Kind of.
And here’s another one for the list.
Yeah, that’s pretty excellent.
I don’t know, I . . . really like the controller.
I’ve only played a total of about two or three hours with it, though; I liked it right from the start. I actually prefer the lighter, wired controller to the heavier wireless one, which is funny, because I usually love heavy controllers. I used to leave the Rumble Pack in my Nintendo 64 controller even when I was playing a game that didn’t support rumble.
So yeah. I didn’t have any problems with it! I doubt I will encounter problems with it, either! I played every god damned Xbox 360 game on the Tokyo Game Show floor and didn’t feel the least controller-related shittiness even once!!
I am inspired to write a flame-baiting blog post about how much the Dreamcast controller sucks, now.
Then again, does anyone really LOVE the Dreamcast controller?
I still really hate the Gamecube controller. Because of all the demo kiosks I ever play, the A button is always destroyed.
You know, remember the week before TGS, when I was joking about the Revolution controller being “just one button”? I guess I was kind of right?
Guess what was released just the other day, here in good old Tokyo? “Kyoryuu King” — “Dinosaur King”. The sequel to “Mushiking.” Oh yes. It’s now dinosaurs. They have brought the one-button (pounded) gameplay to the world of dinosaurs, now.
I guess this means they’re going to try to sell it in America. I kind of hope it doesn’t work.
I know you’d probably give the game a fair chance, Aderack, though hey, would you call the game asinine just because the lowness of the cabinets (the screen sits about two and a half feet high — for kids, you see) and the stool you have to sit on while playing conspire to make it so that (personally) your knees cover the screen?
I sure as hell would!!
There’s really no point in any of this.
I like the Xbox 360 controller; I even like the plastic it’s made of. I like how thin it is, thin like a Super Nintendo controller.
I almost typed “Super Famicom” up there; however, in that instant, I remembered a hate mail I got earlier this week, calling me a “fucking tool” for always calling the Super Nintendo the Super Famicom. The reader failed to specify if, in the instance where I used the words “Super Famicom,” I was talking about a specific game that was released only on that system, a game that was released on both systems, or else just the system itself.
Also, while I’m here, I might as well ask you this. So close to buying a new computer, I’ve, uh, been granted a shitty old Vaio laptop. Hours of painstaking work later, it is on the internet, I have installed Firefox, and I am enjoying the hell out of its keyboard, even though I’m making typos left and right. I love the sound it makes, you see. I’m thinking of recording a sound file of just my fingers on it. It might be interesting. I’m sure someone could fit it into a techno mix. I think it’s the most musical-sounding keyboard I’ve ever encountered. You really have to hear this.
Anyway, I keep getting IP popups. You know, those “YOUR COMPUTER IS FUCKED, GO TO http://WWW.FIXYOURFUCKEDCOMPTUER.COM RIGHT NOW TO FIX IT OR YOU’LL BE SORRY” with just the option “OK” at the bottom. Like, I remember these being fairly . . . prolific a few years ago, back when I had my own computer, and it was actually on the internet. God damn it I’ve gotten like nine of them while writing this post. So how do I get rid of them? I know it was just some simple little setting I had to tool around with in Windows. I had to just check a box or some shit. I just don’t remember which one.
Yeah, so . . . do YOU know how I get rid of that shit?
I recall they were always about porn. “Do YOU want to see naked underaged girls go to THIS link?” Now they’re all about my computer having viruses. If I go to the websites linked here — if I go through the trouble of spelling out the URL correctly, glancing back and forth between the little popup and my internet window — what will I find? Software downloads that I have to pay for? To fix problems that don’t exist?
Might they have pictures of naked women up there, too, with farm animals or cucumbers?
. . .
Yes, even after writing this — I was giving myself time to think — I still kind of like the Xbox 360 controller.
I’m going to go to bed now!!
Assuming you don’t have spyware on your syststem, normally Firefox will block most popups.
Yeah, in “Web Features”, there’s just… “block popups”. Now, this won’t block every pop-up; just ones that don’t adhere to certain rules. If you want to get extra-bitchy, install some extensions. The adblock one is something you should install immediately, and start blocking the shit out of scrips and things like *doubleclick* and */ads/*. You’ll see a thing in the lower-right corner that says “Adblock” when you’ve got it installed. Click on it and you’ll get a list of blockable elements. Don’t just go block the specific things that are bothering you. Use those as inspiration and template to go block huge swaths. Use your imagination.
Naw, see, they’re not your regular web popups. They’re the ones that disguise themselves as system messages. I mean, I guess it’s better to say they will themselves system messages. I don’t remember how to get rid of them. I don’t even know how to begin looking up how to get rid of them. I just got one while typing this that said “Warning! Your Windows registry is corrupted! We recommend a complete scan! Visit http://www.theregfixers.com to get your registry fixed.” Like, what the hell. No one I ask seems to remember this specific breed of pop-ups.
The internet is a fucking wasteland.
And I’ve already got all the regular popups taken care off.
Hell.
Sounds like you might have spyware.
Are you talking about little popups from Windows Messenger? My friend used to get them a lot, never had a problem myself. If that’s it, just disable Windows Messenger, it shouldn’t be hard at all, but unfortunately I couldn’t tell you myself how to do it. Google should work just fine.
Is it NET SEND spam?
Turning the Messenger service off would stop it, but it might break some things. Installing/turning on some sort of firewall should also stop it.
“thin like a Super Nintendo controller” has piqued my curiosity in the 360 for possibly the first time.