aderack: Hey, this whole process is interesting. He’s thinking like a movie producer-director. “Whose work do I like? Who do I want to work with?”
This is the first time I’ve seen this approach to a movie-licensed game.
ajutla: OPM: What do you think makes a great game?
PJ: A game that gives the player a feeling that they are controlling the course of their own fate — even if it is an illusion.
ajutla: He’s pretty perceptive. I mean, it’s an obvious thing. But.
aderack: I think you need to be… outside.
aderack: To see things.
ajutla: Wasn’t Jackson upset about the way EA handled the LOTR games?
ajutla: That they weren’t accepting his creative input or something.
aderack: I don’t remember. I know that he pretty much opened Weta’s resources to EA. I’d be a little upset too, because the games… largely aren’t that great.
ajutla: Here we go:
“”EA is in the brand business, not the people business,” a Hollywood source says. “With Jackson, they showed that individual creative relationships don’t matter to them that much.”
EA executives insist they have a good relationship with Jackson. “We had a creative partnership with him, which was a surprise to us,” says Bing Gordon, referring to LOTR development. But it’s pretty clear that Gordon didn’t think of it as a 50-50 proposition. “Lord of the Rings didn’t need Peter Jackson’s involvement, but we had it.”
aderack: Aha.
aderack: Well, that’s about right.
Which might explain some of his early statements in this interview. About avoiding companies and looking for individuals whose work he’s enjoyed.
aderack: This puts his involvement with the Halo movie in more context.
Thom: ho
Thom: we may actually be breaking out of the ‘studio period’
Thom: the last question is fairly unintentionally hilarious
Thom: I think the way they’re going about it with King Kong (and to be fair, what was happening with Enter the Matrix) is the right way to do it – play to the advantages of the medium and provide different experiences, rather than trying to translate one medium to another
aderack: Yeah, forgot the Matrix game.
aderack: Then again, that was the Wachowskis.
aderack: And they picked Dave Perry. So you get what you get there.
Thom: yeah, right idea, poor execution
aderack: This time you get Peter Jackson digging up the BG&E guy.
aderack: I should find a copy of that.
Thom: I like his deflection of the BG&E as a movie question
Thom: the God of War question really is hilarious, because that’s such a gamer question
Thom: whereas anybody who’s looked at Peter Jackson’s work would know that LotR is about as ‘action’, in the traditional sense, that he likes to get.
this reminding me, what were your thoughts on BG&E?
i wholly regret not getting it sooner… while the gameplay does scream zelda-clone, there’s something amicably wonderful about it.
it has that eternal arcadia sort of feeling that the developers are saying “we love what we’re doing, we’re doing it for ourselves and we just hope the audience will like it too.” and, like arcadia before it seems to succeed in strange ways.
i really don’t have any better way to describe it beyond that comparison; like overworks’ opus, this game just feels GOOD to play. the little, somewhat innovative camera bits and puzzles, and the pervasive and distinct STYLE of the whole delivery… eh, these are vague words, but i think you get what I mean.
and you?
aderack: I should find a copy of that.
ohpshaw. ‘s what I get for skimming.
course, my original assumption that you were referring to enter the matrix wasn’t a very bright interpretation to begin with.
I’ve had the PS2 BG&E for a while now but I’ve never been able to play past the first forty minutes or so. I just can’t get into it I guess, which is a shame because it’s pretty well made for what it is.
The Kong game looks fun though reactions from the demo would suggest that the controls need work. I think it looks pretty cool, and I like the idea of changing the player’s perspective between the human character and Kong himself.
The only reason I hope the Kong game is a success financially is so Jackson will set something of an example with the rest of the hollywood types about seeking out the creative individuals behind the games, and not just the publishers they work for.
I like the title of this entry.
I’ll send you my copy!
(if you beat Majora’s Mask, that is)
Peter Jackson: “I have got a soft spot for shooting zombies.”
Doesn’t everyone?
I want to join your intellectual 3 way discussions.
I could add the ANGRY AS HELL perspective.
OPM: God of War has been optioned for a film — can you direct that one? Please?
PJ: I’ve never played it. Should I?
Shapermc: NO.
Have you ever seen any movie by the man aside from Lord of the Rings?