aderack: Hey, this whole process is interesting. He’s thinking like a movie producer-director. “Whose work do I like? Who do I want to work with?”

This is the first time I’ve seen this approach to a movie-licensed game.
ajutla: OPM: What do you think makes a great game?

PJ: A game that gives the player a feeling that they are controlling the course of their own fate — even if it is an illusion.
ajutla: He’s pretty perceptive. I mean, it’s an obvious thing. But.
aderack: I think you need to be… outside.
aderack: To see things.
ajutla: Wasn’t Jackson upset about the way EA handled the LOTR games?
ajutla: That they weren’t accepting his creative input or something.
aderack: I don’t remember. I know that he pretty much opened Weta’s resources to EA. I’d be a little upset too, because the games… largely aren’t that great.
ajutla: Here we go:

“”EA is in the brand business, not the people business,” a Hollywood source says. “With Jackson, they showed that individual creative relationships don’t matter to them that much.”

EA executives insist they have a good relationship with Jackson. “We had a creative partnership with him, which was a surprise to us,” says Bing Gordon, referring to LOTR development. But it’s pretty clear that Gordon didn’t think of it as a 50-50 proposition. “Lord of the Rings didn’t need Peter Jackson’s involvement, but we had it.”
aderack: Aha.
aderack: Well, that’s about right.

Which might explain some of his early statements in this interview. About avoiding companies and looking for individuals whose work he’s enjoyed.
aderack: This puts his involvement with the Halo movie in more context.
Thom: ho
Thom: we may actually be breaking out of the ‘studio period’
Thom: the last question is fairly unintentionally hilarious
Thom: I think the way they’re going about it with King Kong (and to be fair, what was happening with Enter the Matrix) is the right way to do it – play to the advantages of the medium and provide different experiences, rather than trying to translate one medium to another
aderack: Yeah, forgot the Matrix game.
aderack: Then again, that was the Wachowskis.
aderack: And they picked Dave Perry. So you get what you get there.
Thom: yeah, right idea, poor execution
aderack: This time you get Peter Jackson digging up the BG&E guy.
aderack: I should find a copy of that.
Thom: I like his deflection of the BG&E as a movie question
Thom: the God of War question really is hilarious, because that’s such a gamer question
Thom: whereas anybody who’s looked at Peter Jackson’s work would know that LotR is about as ‘action’, in the traditional sense, that he likes to get.