ajutla: I played a 360 at EB, yesterday.
ajutla: I don’t know what I played.
ajutla: It involved cars.
aderack: Three options.
aderack: If it looked Japanese, it was Ridge Racer. If it looked European, it was Project Gotham. If it looked like an EA game, it was NFS.
ajutla: I want to say NFS.
ajutla: Because it was kind of terrible.
aderack: Probably NFS, then.
aderack: The previous two at least have style.
ajutla: My right palm started to ache after a couple of minutes.
aderack: My hands keep slipping on the plastic when they get even a little sweaty.
ajutla: Yeah, I had to….hold it in this weird way to get a grip on it.
aderack: DID YOU NOW.
ajutla: And even then it was just uncomfortable.
ajutla: Something about the way it’s angled?
ajutla: I can’t really place it. It’s like, the plastic projects outward in this contour that actually presses up against that of my palm.
aderack: It demands… strange things of my wrists.
aderack: I wonder why I didn’t mention the slickness in my article. I did use the term “squirt” for the way I felt the pad would leave my hands.
ajutla: I haven’t read that yet!
ajutla: All I’ve done today was go home and attempt to buy things at Best Buy.
ajutla: I saw a couple of guys buy a 360 controller, incidentally.
aderack: I tried to. No one would let me.
aderack: For research, you understand.
ajutla: Are they supposed to be on sale, even?
ajutla: They had to ask the manager or something.
aderack: Yeah.
aderack: It’s just — every controller in San Francisco is allotted to someone with a preorder.
aderack: No joke!
ajutla: …
ajutla: Huh.
ajutla: I may need to spend more time with it, or something.
This sounds almost exactly like my first experience with the Controller-S.
I don’t know why but I excpected something godly when I tested the 360, in relation to the controller. All I found out was that the new shoulder buttons were not designed to be pressed by humans at the same time (both L buttons for example).
It really does seem practically impossible to hit both a “bumper” and a “trigger” at the same time while actually playing anything.
I don’t get the naming scheme, either. “Bumper”? … The in-game instructions refer to the buttons as (for the left ones) “LB” and “LT”, in a generic font so tiny that it looks like it’s saying “L3″ and “L1″. Microsoft really hasn’t learned anything from Nintendo (or Sony, even!) about making each button iconic in its own way.
(Of course, Nintendo hasn’t entirely learned from itself either — witness the DS’s absolutely generic layout)