Toups: I will be confident to know that the Revolution will still be capable of making games that look as good as Wanda, or Resident Evil 4, or even Shenmue.
Toups: I guess I’ve decided that’s about as nice as games ever NEED to look to do what they need to do.
aderack: When the Dreamcast was new, I started to wonder what was next. What the next generation would be — because, you know, we couldn’t continue down this road much further. We’d explored all the options here.
aderack: Current games look adequate to express what they want to express, as you said. That wasn’t true with the PSOne or Saturn.
aderack: There’s… not much more to be explored in this direction.
aderack: So it’s time to focus on another aspect.
aderack: I mean. We had the pre-NES systems. That was one whole thing. Then (what is generally known as) the 8-bit and the 16-bit eras, the latter of which just refines the first. Then the 32/64-bit and 128-bit/whatever current generation, which is the same deal.

I was thinking, with the Dreamcast, maybe the following generation would have something to do with the Internet. And it seems it will! Though not in the sense I was thinking. That’s just a detail.

The Revolution I think will actually be the only next-generation system.
aderack: The other two are just souped-up current-gen systems.
aderack: The thing is. We’re done with visuals.
aderack: Now we need to tackle some of the rest of the picture. As such.
Toups: I mean. A part of me appreciates the need for higher resolution and stuff. The real question is, at what cost?
aderack: That’ll come, though.
aderack: It’s nothing to strive for.
aderack: Who cares! It’ll just happen, whether you try or not.
Toups: Yeah.
Toups: Either way.
Toups: It’s…
Toups: Like… the space race or something.
Toups: Or the arms race — though, I guess… that’s maybe not so inconsequential.
aderack: So we have presentation, and that’s basically perfected — at least to an adequate level. Great! But that’s only one part of the interface.
aderack: The other part has remained the same since 1985.
aderack: Now let’s catch up.