ajutla: Wait. Sega is going to port Myst to the PSP? That bothers me on multiple levels.
aderack: What? Where… did you come across this?
ajutla: http://psp.ign.com/articles/670/670041p1.html
aderack: Nuh…
…
ajutla: Yeah.
aderack: Okay. Were this to be done, why not the DS?
ajutla: I don’t think there can be a space issue. They’d have to shrink down the resolution of the images and things, anyway.
aderack: Imagine Riven for the DS! The bottom screen could be for a notebook. Where you could scribble and jot. Or, I guess, the screens could flip to let you do that. Draw your own map, and leave it on the top screen. Or leave a question or goal there for yourself, like a post-it note. Hit the L button to flip the screens and access your “inventory” (now consisting of TWO objects!). Hit L to flip them back, with the current page exposed. When you write, have a “quill” effect with the pen. For atmosphere. Pressure-sensitive. Will taper out quickly.
ajutla: That would be nice. It would fit, at least. The inventory wouldn’t just be kind of…hanging out there, most of the time. It beats some bonus content in the form of new adventure scenarios.
Toups: What the heck are you two rambling on about?
aderack: Myst for the PSP. For some reason.
Toups: Hm. I’d play it!
aderack: I’d prefer a DS version.
Toups: I’d prefer a DS version of nearly anything these days.l
aderack: Why PSP? It doesn’t make sense. On many levels!
Toups: Wait. They are porting it to the PSP?
aderack: Yes. According to IGN.
Toups: What??
…
hold on
What?
aderack: Anyway. SEE?! Why the PSP?
Toups: That has to be a typo or something. Like the Cyan PR people are just REALLY out of touch with the console world or something.
aderack: For one, it’s not suited. For two, Sony wouldn’t like it much. For three, it’s a less popular platform (which again is less suited in its audience). Also, it’s being done by… Sega?
Toups: In the same way that your parents called any gaming system an “nintendo”
aderack: And, yes, there’s the “value added content” issue. I wonder if those are the new ages from RealMyst.
ajutla: What did realMyst have? I’ve never played it.
aderack: I don’t know! I never got that far. Terrible interface.
ajutla: I downloaded the demo and kept walking into buttons that I meant to press. Games Developed
PC
Extreme PaintBrawl 2
Hooters Road TripPlayStation
Hooters Road TripPlayStation Portable
Myst
Web Site: http://www.geocities.com/~hopltresearch/hoplite_home.htm
To be fair, they seem to have moved here; but the homepage there is….uh.
aderack: Hooters Road Trip, eh?
Toups: ….
My mind just shattered.
It would look like ass on the DS. Like a 256 color gif compressed a hundred ways to Sunday. Part of Myst’s allure was the visuals. Not writing in a notebbook.
It would look like ass on the PSP too! At least the DS has an appropriate interface.
Anyway, it’s not like there isn’t precedent.
no metacritic rating for “hooter’s road trip.” gamespot gave it 2.5/10, so i suppose one can extrapolate from that…
GameRankings does a little better.
EGM seemed to like it enough to give it a 4/10.
Some morbid part of me wonders if this wasn’t the deal that brought Cyan back from the brink.
This is … really weird. Why Sega?
About the DS: is it really at all pressure sensitive? Nothing I’ve seen (so far) has suggested that. … Although, those touchpads on notebooks are NEVER used for their pressure sensitivity but if you play around with a “raw output” tool for one of them you’ll find that they are really quite capable of it. If without pressure sensitivity, you could do a nice job for quills by forcing the user to frequently tap on an inkwell. (And, if Capcom was responsible for the port, you’d have only a very limited supply of ink!)
I think it’s on the PSP so Sega can continue it’s current tradition of either:
-Putting games on the wrong platform (e.g.: Shenmue would have sold wonderfully had they ported it to the GC instead of XBox)
-Putting games on the right platform at first, and then annoying all those initial fans by turning around and porting to some other platform with substantial value-added content (e.g.: Monkey Ball), leading everyone to just stop caring about the franchise.
Another thing in favour of putting it on the PSP is that it’s a port of an old game — since that’s the only thing Sony seems to want third parties to make for it.
b-b-but what about the updated visuals for a widescreen format?
I guess they would be a little bigger.
I thought on one cared about Super Monkey Ball in the first place so it didn’t matter.
For a while it was considered the closest thing the GameCube had to a “killer app”, as the saying goes.
Well, it was just the first one I could think of for Sega. Really that issue I’m describing there is more Capcom’s problem.
Monkey Ball is … disposable. Fun enough, for a while, but disposable; they stretched the franchise too thin, too fast by adding more without really doing anything … more interesting with it.
Well, this is just … well. Uhh.
How the hell did you all talk at the same time.
Anywas, perhaps this is opening the door for the Riven DS port.
The original myst was only 256 colors