Back in the early NES days, the way Nintendo presented their games, all bunched together in an “official” lineup that you’d see repeated to you with every new game you bought, it’s like those games were the straight-out canon. Straying from the first-party line was sort of a risk; a trip into the unknown. Outside of some major players like Capcom and Konami, no one really talked about the “other” publishers very much. And yet every company had its own template, to distinguish its lineup from anyone else’s. You could tell a Konami game by the gradiated silver border; a Capcom one by the weird perspecive grid thing, with the box art centered on top of it; a Broderbund one by the entire bottom of the front cover being silver, leaving a little room for an illustration up top.
Now, most of the major companies had appealing templates, with reasonably appealing illustrations — and most of the games themselves looked reasonably appealing. If you didn’t understand exactly what the games were, from a title, a painting, and a couple of screenshots, you could hazard a guess based on the company’s other games and be intrigued. Some companies, though, they just creeped the hell out of me. Like Data East or Acclaim.
You look at boxes like this, and your brow furrows. In particular, the ones toward the bottom — Star Voyager and Winter ames and 3D Worldrunner — have layouts sort of similar, though not identical, to Nintendo’s “black box” template. Star Voyager’s screenshots show red lines on a black background, with what looks like an NES pad at the bottom of the screen. The Winter Games art depicts glowing neon outlines of people in snowsuits, leaving tracers. You look at these boxes, or any ads for Acclaim’s bizarre lineup, and you wonder. Mind that there weren’t any decent reviews out there for third-party games. To find out what these game are, you’d have to shell out money for them — and yet you’re ten years old. You don’t have fifty bucks, and if you did you’d probably spend it on something “safe”, from Nintendo or Konami, instead. These strange boxes will remain on shelves, and in the ads in game magaines, staring at you, making you uneasy, their mysteries locked out of your reach.
I mean, what on (or off) Earth is Lunar Pool? I’m reminded of when, as a boy, I was left in Epcot Center to wander unsupervised for half a day.
Now we know what most of these games are. We can go back and investigate the ones we’ve missed. We no longer have these page-sized masses of mystery glaring at us. And yet, even if you do dig in — have you seen how glitchy Karnov is? Or Breakthru? Are these games fun the way Konami’s and Nintendo’s games are fun? Is there something that no one’s explained to us? It still feels risky — a little dangerous, a little unnerving — to wade into these waters. Maybe those older, cooler, clearly wiser kids who skateboarded and could play arcade games like I never could said and did all sorts of things I didn’t understand — maybe they’d understand them. Maybe when I was older too they’d not seem so alien to me.
Today we’d just reject the games as crap. Look at the reputation Deadly Towers has achieved, thanks to Seanbaby and Something Awful. And yet — not having played it — to me that game was one of the most mysterious things on the NES. The box art, the screenshots — they seemed to hint at something beyond my grasp. So many times I almost went for it; after asking the Kay-Bee clerk for one last look at the box, I’d tell him this time I’d buy the game. I never quite dared. Instead, I have almost a full collection of Nintendo black-box games, and early Konami and Capcom releases. Ah well.
You should come to Conway and come used games shopping with me. The amount of obscure NES games you can find here is staggering.
I still feel intimidated by a lot of these “non-canon” titles I come across, myself.
When I was a kid I always thought it was Akklaim… yea.
Anyways, I actually owned Deadly Towers as a kid because I found it used for $15. I really enjoyed it when I was that age, but it is pretty unplayable now. Same with Karnov, although much more playable.
I really do have some pretty fond memories of all the NES library, I never really stuck to one company. It has given me a nice rounded history, even if it is lacking in certain aspects. There is one company that I never owned a game from because of two things: design and cart shape. It made me uncomfortable to see them, and I have passed on their games more often than not: Tengen.
Also, Capcom’s grid design is my favorite of the ones you mention.
actually Doug
I totally appreciate and understand this post.
…that’s it, I guess.
I never did until recently, either. First one I got was a cheap copy of Rolling Thunder, from a used game store. Now I’ve becone sort of fascinated wiith the things. I just traded Scratchmonkey something or other for (among other things) this:
That is a fine, fine game about toobin’. I think I played it with my mom once.
Really, I shouldn’t be nostalgic for the days when I had to buy before I could try. So much risk! I see nothing in the actual industry then itself that I liked, just the experiences I had. I mean, I liked pretty much everything I tried, even some games that I find totally and completely unplayable now.
I think kids just get more fun out of this shit. Just as two-year-olds can be endlessly amused by boards that light up and moo (or is it four? Whatever, not having kids), maybe I liked total crap when I was ten just because it takes less for a ten-year-old. Maybe kids today can still have those experiences, just with fancy fragile optical media and consoles that need fans and large manly heatsinks. I sure can’t though, so your post has induced some POWERFUL NOSTALGIA =(
Also, I thought it was Akklaim too when I was a kid =(
I’m totally posting a comment.
And thus I have.
I had a few odder NES games such as Dr. Chaos and The Boy and His Blob, but mostly had just first party and one or two capcom titles. Really, I mostly encountered the weird obscurities of the game market at the video store, where I rented odd, more unknown titles as well as the bigger, more famous ones. You’d get a fake user manual cheaply reprinted, with inconclusive and confusing instructions, and more often than not you’d just sort of muddle around in a game, not really knowing what to do. Particularly in Legacy of the Wizard. I also remember wanting to rent some Tengen title(I think it might have been Pac-Mania), but my mom wouldn’t let me because the cartridge looked weird and incompatible. However, I did end up with a 1 dollar cartridge of “Captain Comic”, a confusing and rather unfun game.
That rock is dangerously close to his groin.
I’m trying to imagine this scene, two seconds later.
box art
This reminds of when I took a film class last summer and the teacher talked about movie posters. They used to fully painted color affairs when films were still black and white. There were television commercials or even trailers so the people would decide purely on the poster.
The posters are what created the desire to go see the films, the same way NES games relied on cover art to sell games. NES graphics are crude and require the player’s imagination to be really appreciated. The box art was what the game wanted to look like.
Now the box art of games can look worse than the game itself. A quick scan of my shelf turns up ugly covers for game with great graphics.Devil May Cry is just dull. SSX Tricky is downright gaudy. Even Mario Sunshine has a cover that pales in comparison to the in game graphics.
Movie posters have declined too. Now they just show photos of the actors.
As art changes so much is lost through the cracks. Is it worth fighting to preserve these little details or is best to give way to the new?