by Eric-Jon Rössel Waugh
Jonathan Blow showed what appeared to be a humble-looking 2D platformer, that at a glance could well have been designed in Mark Overman’s Game Maker, and mumbled a few things about time manipulation. He referenced Prince of Persia: Sands of Time and Blinx: The Timesweeper, calling them relatively traditional in application. The player can only go back so far, and only under certain circumstances, making the time element sort of a gimmick. Blow wondered what would happen if the player were able to “undo” however many mistakes he pleased. What would that mean for design? Could it even work? If so, how?
I enjoyed it too, nicely done.
Is there anywhere to download some of these games? I know where I can get Cloud, but what about Braid or Flow or that “shooter album” thingy? Was that stuff just GDC exclusive? Be a shame if it was.
Fun to read.
This is good to know!
Braid isn’t available to the public, from what I’ve been told. I… could have sworn I used the name of that “shooter album”. It’s called EveryDay Shooter. It’s not complete yet; you can turn up the guy’s page easily enough, though.
Flow’s in the same place as Cloud: http://intihuatani.usc.edu/cloud/flowing/core.html