Nintendo Reveals Wii Pay-For-Online Play, WiiWare Compression

  • Post last modified:Saturday, March 27th, 2021
  • Reading time:1 mins read

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In a curiously confidential session, Nintendo Network Administration Group Group Manager Takashi Aoyama spoke at length on the thought process behind the Wii’s online offerings.

Amongst his anecdotes were a story of how WiiConnect24 came out of early dial-up concerns, during planning stages around 2000 for a GameCube network. (Maybe if users could download content overnight, that would alleviate some of the cost and delay — except, wait! This is dialup!)

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