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The original design was better. Seriously.

For all the stalkers out there, my final writeup for GDC has gone up; it’s about the character design process to Naughty Dog’s Uncharted: Drake’s Fortune for the PS3. It was inspired by the Hardy Boys and Tintin, amongst other things — which is fairly obvious when you take a good look at it.

I’ve no idea if it’s any good, as I’ve not read it! The article, I mean. Haven’t played the game, either. I’ve a feeling this one is pretty dry.



The Nuance of Uncharted Character Design

by Eric-Jon Rössel Waugh

Uncharted had about a three-year development cycle; a year of pre-production, followed by two years of active production. Early on they began to research all manner of pulp adventure fiction, from Tintin to Doc Savage, to seminal movies like Gunga Din and more recent stews like Raiders of the Lost Ark and The Mummy.

Beyond the hair-raising, larger-than life quality of these stories, the team wanted, wherever possible and appropriate, to capture the “certain lightness of tone” in the source material, to contrast with the current standard for Western games, which Lemarchand described as “overwrought and all a bit emo.”

( Continue reading at GamaSutra )



The Recall Horror

Nostalgia is poison. Zombie thoughts, out to getcha! They’ll eat you alive!

The present is all we’ve got! If you can’t keep it vital, let it go!

Of course, in our postmodern world there are plenty of ways to fold most of the history of the universe into a pithy, intertextual, and up-to-the-minute Youtube video.

What we really need is a post-fetishism movement.

For further discussion, see this. And how’s that for reappropriation, daddy-o!