I’ve fallen out of the habit of recording my thoughts like this. It’s so hard getting back into the active first person mode.
Today I found myself, for the first time, wishing I had paid more attention in college. Or that I possessed something that might pass for a short-term memory. Where everyone else was happy citing page numbers and quotations from famous philosophers, I wasted my time trying to reason out my own understanding of things. And see where that’s gotten me!
For the last few months I have been consulting-cum-testing-cum-designing for a company designing an online… game-thing, that is very difficult to describe. Which is just as well, as I probably shouldn’t describe it! A few days ago, the man in charge called and asked me to conceptualize and write… well, everything. All of the game’s mythology and rationalization and narrative context. Which is a novel request. Perhaps in more ways than one.
By its nature, the game presents a mire of epistemological and phenomenological questions. It’s like End of Evangelion crossed with Facebook. If that’s not already redundant. You would think this would tie directly into my interests, and it does. The problem is, it’s been so long since I’ve had to write a paper on Sartre’s back hair that whenever I reach for a concept, all I wind up doing is gyrating my hand in the space where I know I once must have left the blasted thing. Whoever has been nibbling the Merleau-Ponty, I do wish she’d put it back where she found it. This reminds me of the time the cat ran away with my glasses. I only found them a week later, under the couch, with one of the earpices half chewed off. That did excuse my buying a new pair, of course — which I proceeded to sit on within a day.
After moping around the apartment for several days, sleeping, walking, showering, buying too many lattes from the girl around the corner and listening to her history with cheese, I do have a starting place. It’s right; it feels inevitable. Now, how on Earth do I build on this?
The obvious answer: play Space Invaders Extreme. I do not believe I have seen it described as Space Invaders by way of Meteos. Well, that’s what it is. I would not put it in the same box as Pac-Man Championship Edition or OutRun2, as I am unsure how musical candy warp zones reflect the fundamental experience of Space Invaders. It is, however, made with joy. It’s a short game. Unassuming. No nonsense. Yet there are always more nuances to master.
The first time you play, the game just starts. You have no idea what’s going on, so you wave your arms and try to keep afloat. Gradually a sort of logical order presents itself. Then you notice something that shatters that, then something that shatters the new order you resolve.
The one innate quality of Space Invaders that the game seems built on is the (retrospectively obnoxious) delay between shots, and therefore the mixture of rhythm and precision required to play well. Thus, we have a rhythm game, based around the player’s shots. Now if we could make it terrifying, maybe we’d be onto something.
Several months ago I accidentally bought the other DS Space Invaders. Which is ill-conceived in almost every way except for its soundtrack, and not quite as much fun as tweezing ingrown leg hairs. If anyone is rushing off to Amazon after reading this, don’t confuse the two. Don’t be like me. Never be like me.