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derogatype: an unflattering photograph



Coin-Op

In a dream just now, I learned that the quote “NEVAAAR! SISKO SISKO SISKO SISKO!” is actually an amalgamation from two different coin-operated golf games from the 1960s.



Itch in my head, that’s telling me somewhere

I really can’t get enough of this cliffhanger.

This is the kind of situation I’m always afraid I’ll find myself in if I don’t pay attention. This is what my nightmares are like. His look at the end, there — that self-realization. On top of the confused, not altogether intentional comedy there’s a layer of existential terror. I remember a discussion with my phenomenology professor at Orono, where she described her fear of railings, lest she happen to fling herself over them. Not that she wanted to; that was the point!

It’s not exactly the same, but when I was maybe six I dreamed that my older sister and I were walking along a ledge above a deep chasm, and I knew that if she kept telling jokes we’d fall. I tried to tell her that, but she, well, laughed it off. And we fell, and I died. That lacks the crucial lack of self possession on my part, but the logic is similarly surreal.

I keep hearing that, for some reason, you can’t die in dreams. I wonder who made up that rule, because I’ve been dying since I was little. Usually with a loud crunch, and a sharp pain, and darkness. Then things move on…



Song structure was still ahead of me, however.

The day that I figured out how to use scissors, I remember wavering around the activity room in nursery school, singing to myself “I can cut / I can cut / I can cut…”, until I snipped an awkward gash in a medium stack of construction paper. A teacher admonished me, and presented me the paper. WELL IT’S YOURS NOW, she said. I was devastated. I didn’t want the paper, but… it was mine now.



The Exposition Tyrant

That tutorial in Mirror’s Edge… good grief. After a month with the game, I figured out something that is absolutely basic, yet I never clicked on before.

It’s the leg-tuck maneuver, which I knew was there, but I was led to think its use was limited to getting over really close call leaps, for instance if you’re jumping over barbed wire. It turns out it’s useful for everything. It lets you jump onto platforms more easily: lift up your legs to get more clearance. Places where I kept getting randomly snagged when clamboring around, now I can get past without slowing down.

The tutorial, again, made no effort to explain why this move is important or how it works. It just went, PRESS THIS NOW. NO! DO IT AGAIN! (But first watch this cutscene.) NO, DO IT AGAIN! (But first watch this cutscene.) It was like playing Call of Duty 4.

Ideally you’d be following that girl without any real break in the flow, and you’d have Valve-like “Press LT to tuck your legs” prompts passively pop up in the corner. Then you’d get subtly graded. If you did it wrong, it would say “You’re doing it wrong,” and the girl would explain the theory. “Lift your legs, girl! You gonna get tripped up!” Then she’d keep going. If you felt you needed more practice, you could just replay the tutorial. They could give the option at the end.

If you executed it very well, you’d get some kind of affirmation. Maybe just a “hell yeah!” from the girl. If you did all right, it would be something less exuberent. Or just nothing.

And heck, maybe they could string safety nets between the buildings, for the tutorial? Again, just to keep the flow?