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The Nephew Set

If I were to give someone a Famiclone or one of those NES handhelds, and… let’s say ten, fifteen, twenty games, which games should I choose? Here’s my current list:

  1. Zelda 1,
  2. Super Mario Bros. 2,
  3. Simon’s Quest,
  4. River City Ransom,
  5. Life Force,
  6. Tetris,
  7. Dragon Warrior,
  8. Mega Man 2, and
  9. Blaster Master all need to be on there.

Runners-up include:

  1. Balloon Fight,
  2. Jackal,
  3. Goonies II,
  4. Bionic Commando,
  5. DuckTales,
  6. Ninja Gaiden II,
  7. Solomon’s Key,
  8. Rygar,
  9. Sky Kid,
  10. Wizards & Warriors,
  11. Marble Madness, and
  12. Lode Runner.

Maybe something like Rolling Thunder or Dr Chaos, if I want to be strange.

There are so many factors to consider. I’ve discussed them with Amandeep, somewhat. I don’t want to repeat myself here, if just for impatience on my part. But yeah, it’s kind of like constructing a mix tape. You want all of the elements in harmony. Not too much of this or that, be it the developer or the perspective or mechanics or tone. You want to cover all the bases without bowing too much to convention. It’s more about giving a broad range of ideas than about checking all the boxes of a typical curriculum, if you will. If that means leaving out some obvious choices and including some seriously weird shit, all the better. Though I’m not sure I’ve done an excellent job of either, in this case. Maybe I need to think about this a little more. If by “need” we mean “am liable to”.



Mobility (Tangent)

The last few days I’ve been playing through old Castlevania games – first Harmony of Dissonance, then Simon’s Quest, then Castlevania. Now I’m working on Aria of Sorrow.

The structure to Simon’s Quest – I’d never noticed before, as the game is so obtuse in directing the player around; if you know what you’re doing, the game has some genius level design, both within the mansions and in the overworld. The game is always directing you where you need to go next, and unless you’re a dunderhead and fight the obvious clues the game goes by very quickly, and rather elegantly. The only catch is in how well the game obscures some of its “keys” – the crystals and Dracula’s Heart, in particular.

The elegance here shows up Dracula’s Curse all the more. I should really finish cursing that game out. So to speak. I wonder if anyone would be interested in publishing my manifesto.