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The Game-Maker Archive – Part 20: Blinky and a Small Kind of Fame

Jeremy LaMar is perhaps best known under the handle SnigWich, for his Megazeux games such as Bernard the Bard – often ranked amongst the best games ever produced under Gregory Janson’s engine. More recently, under his new name Otto Germain, he has returned to his roots as a cartoonist. Before any of that, he was renowned for his RSD Game-Maker work – and he never even knew it.

At some point two of LaMar’s early Game-Maker games, The Return of Blinky and Blinky 3, made their way to a section of America Online known as AOL Kids. There, they gained a small yet fervent cult following. In the following years, a Blinky wiki and fanfics and video tributes would spring up around the Web. Even years after the AOL Kids area vanished, LaMar’s fans kept up the devotion. At least one poster to a DOS games forum claimed that the Blinky games inspired him to pursue game design.

When you consider the obscurity of most Game-Maker games, indeed of Game-Maker itself, this level of enthusiasm is remarkable. To be sure, LaMar’s games are amongst the most polished produced with RSD’s tools, both in terms of the design sensibility and in their mastery of the materials available to them. One does wonder, though, how much circumstance and exposure play in a game’s fortunes. One also wonders what other small communities might even now be obsessing over even less likely games, and to what extent those players might be inspired to greater things.

( Continue reading at DIYGamer )



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Assault on Precinct 13 (1976)

One of John Carpenter’s earliest films, released against a cultural landscape of economic collapse, racial unrest, gang warfare, and mounting fear, Assault on Precinct 13 is the model of a base under siege story.

A father kills a gang member in retaliation for his daughter, then takes refuge in a nearly shuttered police precinct. The only remaining staff are two cops (Austin Stoker, Henry Brandon) and two secretaries (Laurie Zimmer, Nancy Loomis). At the same time, a prison bus pulls in to ask for help with a sick prisoner.

Once the board is set up, the gang cuts the power then surrounds the station. The rest of the movie is an extended zombie movie, without the zombies. The gang members are faceless, merciless, and inhuman. No help is coming, and the resources inside the station are wearing thin. The only hope for anyone is for everyone to work together — cops and convicts, black and white, man and woman.

Alongside the gloomy action blares yet another of John Carpenter’s gloomy, distinctive synth scores.

The movie was remade in 2005 by Jean-François Richet, with a fairly high-profile cast.

The King of Fighters XI

The second chapter of the third story arc in SNK’s long-running fighting game serial. When we last saw our heroes, Ash Crimson had just plunged his fist into Chizuru’s chest and extracted from her the mirror power that in 1997 she used to seal away the Orochi. Now Ash has set his sights on Iori Yagami, and the second of the sacred powers.

After the complete overhaul of KOF2003, the series stopped its yearly update cycle. The next game, KOFXI, didn’t arrive until 2005 — and when it did hit, it was on Sega/Sammy’s Atomiswave hardware. The improved processing power and storage allowed for much higher production values and a larger cast of characters, right around the same time that SNK started to get its act together again creatively.

The game system is much the same as KOF2003 — the same frenetic tag-team action — except more polished and playable, and with a wider and more varied array of characters to choose amongst.

Some of the new characters, in particular Oswald, quickly became fan favorites. Other characters, like Duck King were considered long overdue. Likewise the improvements to several series staples, such as King’s, were gladly accepted. Some character omissions, such as Mai, were met with widespread bewilderment.

The King of Fighters XI is the final game to use the original low-res character sprites, and the only game to run natively on Sega/Sammy’s hardware. KOFXI is also the final game to employ a tag mechanic. With 2009′s KOFXII, the series moves to fully redrawn high-definition sprites running on Taito’s fairly powerful Type X2 board, and returns to the classic three-on-three elimination structure.

Hitchhiker’s Guide to the Galaxy (1981)

Douglas Adams’ radio play and book was long considered unfilmable. That didn’t stop BBC Light Entertainment from giving it a go.

What the 1981 TV adaptation lacks in visual flair, it makes up for in visual distinctiveness — such as the classic design to Marvin the Paranoid Android and the iconic Rod Lord-animated, Peter Jones-voiced Guide sequences.

Strictly speaking, the TV series is more of an adaptation of the radio serial than the novels; it uses many of the same cast members (even those who translate rather poorly to screen), and covers roughly the same amount of story (which is to say, the content of the first two books). Also look for a Peter Davison cameo in an original scene written by Adams for this adaptation.

The Shining (1980)

Writer Jack Torrance (Jack Nicholson) agrees to watch over the remote Overlook hotel during the winter season, when the roads are snowed over and the house is left abandoned. Jack is a little unstable to start with, and being trapped alone with his family in an abandoned mansion hardly helps his condition. What probably helps even less is that the mansion is built on a focal point of psychic energy, leaving its inhabitants — particularly the unstable or the gifted — prone to visions, premonitions, and suggestion.

Jack’s son (Danny Lloyd) quickly becomes troubled, and his wife (Shelley Duvall) insists that the boy needs help. All that Jack wants is to finish his novel. Yet how can he work, with this constant interruption? Clearly something must be done.

Stanley Kubrick’s 1980 movie is broadly renowned both as a landmark piece of cinema and as a dubious adaptation of Stephen King’s 1977 novel.

Futurama

Simpsons creator Matt Groening’s “other” show has attracted less success yet possibly more fervent ardor than its sibling.

On New Year’s Eve 1999, pizza deliveryman Fry (voice of Billy West) trips into a cryogenic freezing chamber. The next thing he knows, it’s the year 3000 and everything is exactly the way he remembers it — if you ignore all the robots and flying cars and demented humanoid lobsters. Otherwise, New York is still New York and Fry is still a loser. At least in the future he’s a loser with friends. Sure they’re all mutants, aliens, robots, and weirdos — but hey, he’ll take what he can get.

Futurama began with a flourish in 1999, lasted four seasons, then was canned due to bizarre scheduling and low ratings. Also, Fox. Five years and four direct-to-DVD movies later, the show returned to air with new episodes on Comedy Central.

The Thing (1982)

John Carpenter’s 1982 remake is just the most elaborate of the director’s tributes to The Thing from Another World director Howard Hawks. His earlier Assault on Precinct 13 is a more domestic translation of Hawks’ base-under-siege story structure, as is his 1978 breakthrough Halloween.

An arctic research station’s routine is shattered by gunfire and explosions. It seems that members of a nearby Norwegian camp had dug something mysterious out of the ice, and then subsequently all been killed. The only apparent survivor is an Alaskan Malamute, that the research team quickly adopts.

It soon becomes clear that the team has invited in more than it was prepared for. One by one the station’s personnel begin to change, into hideous collages of human and alien features. When the alien can hide within anyone, the question becomes, who is still human and who is infected?

Though groundbreaking in its practical effects work, The Thing was at first greeted with chilly reception. Critics, still giddy from Spielberg’s recent E.T., found the movie’s depiction of extraterrestrial life dingy, depressing, and distressingly pessimistic. Roger Ebert commented that he could barely tell the male characters apart, behind all the hair and testosterone. Time has been rather more kind to the film, with IMDb users rating it the 176th best film ever made, somewhere between The Graduate and The 400 Blows.

Dracula X Chronicles

It is 1792, and Richter Belmont is about to get married — never a good omen for the latest in a cursed line of vampire hunters. An evil sorcerer named Shaft spirits away Richter’s bride Annette, in hopes to revive Count Dracula a few years before his scheduled awakening. In response, Richter — and later, Annette’s young sister Maria — stomp off to whip Transylvania back into shape.

As the immediate precursor to fan favorite Symphony of the Night, Rondo of Blood was long considered the legendary, “lost” Castlevania game. Its design serves as sort of a bridge between the earlier action games and the later, Metroid-influenced design.

Almost 14 years to the day after its original release, Rondo was finally published outside of Japan — on the somewhat poorly-supported Sony PSP, remade with new graphics and sound and remixed level design. Not exactly what fans had been looking forward to, but it’s something. Also the original game, and its sequel Symphony of the Night, are included as bonuses — although that means trudging through the frostily-received remake to unlock them.

Star Trek: First Contact

The eighth Star Trek movie, and the second to feature the Next Generation cast, is one of the most well-received in the franchise.

To prevent the cybernetic Borg from changing Earth’s history, the crew of the Enterprise-E follows a Borg cube back to the 21st century, to a point just days before humanity’s first faster-than-light flight. The story then splits between setting the legendary Zefram Cochrane (James Cromwell) back on track with his flight, and battling the Borg on-board the Enterprise itself.

Contact

In Robert Zemeckis’ 1997 adaptation of Carl Sagan’s novel, Jodie Foster plays Ellie Arroway, a SETI scientist convinced that, decades after the first television transmissions escaped into space, an extraterrestrial force has received them and chosen to respond to us. In turn, Arroway is put in charge of the worldwide efforts to decode these transmissions and thereby strike up first contact with an alien intelligence. The results of her efforts force Arroway to question the line between knowledge and faith.

The film version of Contact is the culmination of nearly 20 years of development hell. The script is based on a treatment by Sagan and his wife, produced before Sagan’s death. That treatment was based on Sagan’s novel, which in turn was adapted from an earlier failed film treatment. Although far simpler than the novel, Zemeckis’ film hews fairly close to Sagan’s story — including Sagan’s own choice of leads, Jodie Foster.

Star Trek: The Animated Series

Star Trek’s five-year mission was cut short in 1969, at the three-year mark. After a few years of successful syndication, Filmation stepped in to propose finishing up the series via animation. The studio’s original ideas were kind of terrible, so Roddenberry nixed them and demanded that the show be done his way — namely, as straight as possible.

As a result, 1973 saw the Enterprise return to duty with its full original cast (save Walter Koenig) and many of the same writers as the original show. Such was the sophistication of the writing that The Animated Series is the first incarnation of Star Trek to win an Emmy. Freed from the budgets of a live-action show (albeit laden with Filmation’s limited animation), the show could also explore new environments and strange alien races impractical to visualize before.

When Star Trek: The Next Generation debuted in 1987, and spin-off licensing became a major issue, Roddenberry was quick to dismiss The Animated Series and ban all reference to it. In the years since, the show has slowly worked its way back into the official canon.

Bill & Ted’s Bogus Journey

For the truly righteous, death is not the end. In this 1991 sequel to Bill & Ted’s Excellent Adventure, our heroes are swiftly killed and replaced by android duplicates from the future. Most people would consider this a bad day, but Bill and Ted kind of lack that sense of the bigger picture. When faced with Death (courtesy of Ingmar Bergman), it’s not long before they twist him to their own bidding — and that’s just the start of the mockery they make of the eternal rest.

The Black Adder

Over the course of 432 years, Britain was graced with a noble line of conniving twits, all in some way known as Blackadder (Mr. Bean’s Rowan Atkinson). If there’s a throne, he’s after it. If there’s a war to be fought, he’s escaping it. With each successive series we move another three or five generations forward, to stumble head-first into another awkward period of history.

As with many British shows, The Black Adder (conceived by Akinson and Four Weddings and a Funeral screenwriter Richard Curtis) had an eccentric run: 24 episodes (plus three specials) over six years. Every six episodes, the title changes — from The Black Adder to Blackadder II, Blackadder the Third, and Blackadder Goes Forth.



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Battlestar Galactica

The critically-acclaimed reenvisioning of the late 1970s space opera, newly laced with cultural commentary and soaked in philosophical brine.

The human homeworlds are destroyed; the population is down to a few tens of thousand refugees, shepherded through space by an aging hulk, the Galactica. At the end of the journey, a place of smoke and legend called Earth. Standing in the fleet’s way are the Cylons, former robot laborers that gained awareness and rebelled against their human masters.

The humans had fought the Cylons once before, to a standstill. Since then the Cylons have watched, waited, and evolved. In their efforts to climb the power chain, the Cylons have become close to indistinguishable from humans.

The Cylons are sleek and perfect. The humans are broken-down and flawed. Over four seasons the two sides struggle not just to survive but to learn how to live in this new universe.

Doctor Who

A man who looks human but isn’t travels through time and space in a ship that looks like a police phone box but isn’t. Along the way he continually stumbles into trouble that he feels obliged to set right.

A sort of a British institution, the show has been around since 1963 in some form or another. After a decade and a half off-air, the show was revived in 2005 with the numbering reset but continuity intact.

Torchwood

The second spin-off of British sci-fi adventure show Doctor Who aims for an older audience than its parent series, filling its first two seasons with blood and weird sex and its later seasons with complex high-concept scenarios.

Former Doctor Who companion Jack Harness (John Barrowman) leads a secret group of misfits to contain and investigate extraterrestrial threats. Although Torchwood is very old, its members are young and tend not to live very long. The group is also far from harmonious; most of the demons they battle are in their own heads. It comes down to new recruit Gwen (Eve Myles) to lend the self-absorbed group a social conscience.

The first two seasons are monster-of-the week shows in the mold of The X-Files and Buffy. From season three, Torchwood becomes a serial drama, using five to ten hours to tell a single story.

The Sarah Jane Adventures

The third spin-off of BBC sci-fi adventure staple Doctor Who, The Sarah Jane Adventures is basically a second draft of 1981′s K-9 and Company. Once again former Doctor Who companion Sarah Jane Smith (Elisabeth Sladen) solves uncanny mysteries with the help of high technology and local schoolkids. This time K-9 is mostly in the background, and Sladen herself is often second to the teenage cast.

Whereas Doctor Who is produced as a family drama, SJA is aimed at the young set. Stories are simpler, less violent, and more Earth-based. Each story spans two 25-minute episodes; each season contains six stories.

The Sarah Jane Adventures also serves as a clearinghouse for characters, references, and plot points that the writers want to address without cluttering the parent series. Expect cameos and full guest appearances from other classic series companions (the Brigadier, Jo Grant), sequels to forty-year-old serials, solutions to ancient fan debates, background and follow-ups to current Doctor Who episodes, the odd visit from the Doctor himself.

Mystery Science Theater 3000

A man and two robots are forced to watch Z-grade movies as part of a deranged experiment. They retain their sanity by returning quips at the movies using their vast knowledge of pop culture. Over ten seasons and one major motion picture the entire cast may change, but the premise and the core writing team remain intact.

Due to rights issues the series is only available sporadically, rather than in full collected seasons. This should be only a minor problem for most viewers; although the last three seasons have a fair amount of continuity tying them together, overall the series is largely episodic.

DuckTales

For its first venture in syndicated TV animation, Disney chose to hark back to the vast creative resource of Carl Barks’ Uncle Scrooge comics. With a few minor changes, Scrooge’s pre-established world, friends, enemies, and adventures were ideal for a long-term animated project.

For about 20 years, Carl Barks developed Donald Duck as a character, gave him a home, family, and relationships, and sent him on epic adventures in all corners of the globe. Eventually Donald’s uncle Scrooge McDuck became the focus of Barks’ output. Whether protecting his fortune, squabbling with his rivals, or questing after ancient artifacts, Scrooge’s eccentric personality and prickly family dynamics made for dynamic reading.

The transition from book to screen isn’t totally seamless. Whereas Barks’ Donald is a real person with normal speech patterns and a nuanced personality, the animated Donald makes for a problematic dramatic or action lead. So in his place is original character Launchpad McQuack (and later, Fenton Crackshell). In the comics, villain Flintheart Glomgold is a Boer from South Africa; to sidestep any politics, he has become as Scottish as Scrooge.

DuckTales lasted for four seasons on-air, and was later capped off with a feature-length animated film. The show was successful enough to spawn a whole industry of syndicated Disney animation and at least one direct spin-off, Darkwing Duck.

Darkwing Duck

Building off the success of DuckTales and the recent popularity of Tim Burton’s Batman films, Disney’s TV animation arm crafted a spin-off about an inept superhero in a town just across the water from Duckburg.

Accompanied by sidekick Launchpad McQuack and adopted daughter Gosalyn, Drake Mallard fights crime in the problematic city of St. Canard, with the aid of his custom-designed vanity gear, secret hideout, and dual identity. Although the Batman parallels are obvious, Darkwing draws more heavily from early 20th century radio adventure serials and comics such as The Shadow and The Green Hornet.

Both the action and the overt comedy are more prominent than in the parent show. As Darkwing is aimed at a slightly older audience than DuckTales, the crossovers are kept to a minimum and all on Darkwing‘s end. DuckTales supporting character Launchpad is lifted for Darkwing’s sidekick, and his replacement Fenton Crackshell/Gizmoduck makes the odd appearance as a fellow superhero.

It’s Always Sunny in Philadelphia

A degenerate 21st-century spin on familiar 20th-century sitcoms. Dennis and Deandra Reynolds (Glenn Howerton and Kaitlin Olson), their father Frank (Danny DeVito), and friends Mac and Charlie (Rob McElhenney and Charlie Day) manage a perpetually empty dive bar in downtown Philly. To fill their meaningless lives, our heroes follow any given idea, however depraved or irrational, to its logical conclusion. The bizarre humor undermines sitcom convention, and the absence of a laugh track forces the viewer to confront the humor on its own terms.

Arrested Development

The Bluths were once a wealthy family, that made do in its insular little bubble. When patriarch George (Jeffrey Tambor) is locked up for embezzlement, semi-estranged son Michael (Jason Bateman) is forced to involve himself, both to run the family’s architectural firm and to hold together a now penniless group of eccentrics with no concept of the real world. All the while, Michael struggles with raising his own son without the pitfalls of his own upbringing.

In its brief time on-air, Arrested Development won just about every award it could lay its hands on. The writing is rapid-fire and complex, often with several levels of humor layered on top of obscure continuity and secret foreshadowing. The series is shot with a single-camera setup and no laugh track, to allow the comedy to breathe at its own pace. For the TV obsessive, there’s even a visit from Law & Order‘s Detective John Munch.

Spaced

The precursor to Simon Pegg and Edgar Wright’s “Blood and Ice Cream Trilogy” (Shaun of the Dead, Hot Fuzz, and The World’s End), Spaced portrays Pegg as an out-of-luck cartoonist in sudden desperate need of housing. While moping in a local cafe, Pegg meets a fellow apartment hunter (Jessica Hynes) and strikes up a strange friendship. The two find an ideal flat, and to abide with the landlady’s requirements they agree to pose as a couple.

In another story, this would all be setup for romantic tension. In Spaced, it’s setup for twelve episodes of surreal domestic adventures with new neighbors, old friends, and two very neurotic creative people in an enclosed space. Beyond Shaun of the Dead and Hot Fuzz, Edgar Wright’s direction here also lays the foundation for his later work on Scott Pilgrim vs. The World.

The Orange Box

A 2007 compilation of 3 of Valve’s new releases, all too small to publish individually, each perhaps easily overshadowed by bigger releases. When teamed together, they all balance each other off to provide a rounded package of some of the most progressive game design to hit the mainstream in ages.

Puzzle adventure game Portal takes a simple, if heady, idea — magic doors that can connect two points — and extrapolates it to its logical extremes. Team Fortress 2 boils down online competitive games to their raw forms, then rebuilds from there. Half-Life 2: Episode 2 continues the epilogue to Valve’s modern masterpiece, with a few engine enhancements and improved design over the previous Episode.

Then to provide context for Episode 2 and to make the whole package feel meatier, Valve also tossed in the original Half-Life 2 and Episode 1. So in total there are five games — the original Half-Life 2, two games that build on that game’s narrative, one game that builds on its aggressive action elements, and one that builds on its contemplative problem-solving elements; three games that balance the male and female aspects, one that explores the macho, and one laced with the feminine.

At the time, a themed compilation like this was more or less unprecedented. In the years since, several more compilations have shown up in downloadable form (often over Valve’s Steam service). Yet The Orange Box still stands more or less alone as a testament to Valve’s lateral sense of design.



That Mitchell and Webb Look

So that’s where this Numberwang meme comes from.

I don’t know how they do it, but the two guys from Peep Show manage to keep two completely different comedy shows going at the same time, with the same cast, and maintain the same quality of writing across both shows across the years.

Whereas Peep Show is one of your modern post-sitcom awkward comedic semi-serials, That Mitchell and Webb Look is a sketch comedy along the lines of Chapelle’s Show or Kids in the Hall. Unlike Peep Show, the dreaded laugh track is present. The writing and performance are legitimately hilarious enough to keep from getting too distracted.

Between Mitchell and Webb and The Catherine Tate Show, I’ve recently stumbled into a cornucopia of contemporary sketch comedy. This is splendid, joyous stuff, and a good way to let out the steam after a particularly uncomfortable episode of Peep Show.



An Overview of Series Four

David Tennant’s third year in the role is his strongest, despite a fairly tepid allotment of scripts. You have a couple of stunners toward the end; “Midnight” and the prologue to the finale, “Turn Left”, are amongst the greatest scripts ever written for the show. The earlier Ood story is a bit on-the-nose, but has the right idea. Although the Pompeii story doesn’t quite work, it tackles some themes never before addressed in the series — and when it does so, it does it well. Not as well as the later “Waters of Mars”, but hey.

Otherwise the series is mostly a dud, narrative-wise. Nothing as horrible as some of the series three indiscretions; more a dull murmur of mediocrity. Despite the odd flash of competence in his Sarah Jane Adventures scripts, I’ll be happy if Gareth Roberts never writes for the parent show again. The Sontarans were boring villains at the best of times, and although their new adventure is superior to all of their classic ones (save perhaps the shortest and most conceptual, The Sontaran Experiment), there’s little positive to say and nothing so heinous as to strain myself in detailing. It’s just… there.

Yet this is also the series where Donna (Catherine Tate) comes in full-time. And it’s the series where her grandfather Wilf (Bernard Cribbins) becomes a recurring feature. The two of them can battle it out off-screen for the position of greatest Doctor Who companion ever. As lukewarm as I may be toward Tennant’s portrayal of the Doctor, his chemistry with each of them elevates the show to a new level and harks back to some of the best Doctor/companion pairings of the past — Troughton and Frazer Hines, Hartnell and Ian and Barbara, McCoy and Sophie Aldred.

Donna is such a flawed, yet such a genuine character — and she undergoes more development than any other companion figure in the show’s history. Heck, she probably develops more than any other individual character. As far as the new series goes, it’s refreshing to have such an unimpressed companion. Donna respects the Doctor’s perspective, and he inspires her every bit as much as she inspires him, yet she is immune to his nonsense. If he needs a kick in the rear, Donna will gladly provide it. If anything, she frequently shows better judgment than Tennant’s petulant, temperamental Doctor.

So although it’s hard to find a standout episode in this bunch, these dynamics make any episode entertaining, whatever else may or may not be going on with the story. As it happens the overall story arc is pretty decent, and better developed than in previous series. (With that in mind, It is curious that the two best-written episodes are the ones where Tennant and Tate are largely separated.)

In some ways it’s a shame that the last few episodes are so continuity-heavy, as otherwise it would be easy to point series four at the Doctor Who neophyte and say, here; this is all the David Tennant you really need to see. This, and maybe a few excerpts from previous seasons — most of them by Steven Moffat. And “The Waters of Mars”.

Oh well. Even though the production team was running out of creative steam here, the cast carries the show to an extent it hasn’t since the boring scripts and amazing chemistry of 1967-1969.