Learning to Game, Gaming to Learn

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Four Decembers ago, while browsing Flickr I stumbled over a series of screens from a pair of previously unknown games, apparently designed with Recreational Software Designs’ Game-Maker. I contacted the account’s owner, and soon found myself in a fascinating discussion with Bionic Commando associate producer James W. Morris. The topic strayed from Game-Maker through a tour of the Shareware era, before fixing on the problems and potential of educational games.

This interview has sat on my shelf for over three years, waiting for formatting and a sympathetic host. Here I present in full James W. Morris, on learning to game and gaming to learn.