I just had a dream in which there was a tape recorder-like device that would rearrange the magnetic pattern of any object you put into it (invisibly, of course), so you could, say, put a piece of paper in it and have a message recorded on it. Then, of course, only you would know what objects had messages recorded on them.
Can’t feel the keys to type — the power just came back on a half an hour ago — it’s been out for six days, now. Over half a million people (in other words, a full 50% of the state’s population) were knocked out by the storm. As it is now, only about a quarter of the state is still blacked-out, and it’ll take another week to fix it all completely, they say…
It’s been cold. In the teens. No heat. Power lines down all over the roads and yards. Nearly all the trees knocked down.
I can’t believe how difficult it is to operate a spoon with my left hand…
I think what’s so attractive about old nes games is, it’s just popped out to me, how dark they all feel — just a little surreal and a little mysterious. Blaster Master and Simon’s Quest and Zelda and Metroid — there’s so much which can’t be seen — you don’t know what anything is, and have to fill it in for yourself. All of the creatures in Blaster Master are a flat gray. The colors in Zelda are completely two-dimentional blobs; it has indistinct sound effects and rocks which look like turtles. Metroid is all black and empty, as is Blaster Master — and, actually, lots of Zelda and Simon’s Quest, really. They feel. . .unexplored. There could be anything in any niche. It’s like a dream. . .
With today’s games, you see everything and you know where and what everything is. The jellyfish in Blaster Master Look like the Metroids. Goonies II — well, that’s a strange one. It sort of overproves the point.
Life Force and Gradius. . .
The games which were hardest to play, I think, were the darkest ones — Gradius and Metroid and Castlevania 1; all great, but all kind of depressing. The games of today are… Microsoft/Apple spawn. They don’t feel real because they’re made to feel too real. Old NES games are like a dark fantasy — they feel so unreal that the mind makes them more real and alive than anything today could strive to be. And they’re mostly smaller than this text. . .