Wagging Your Arms Behind You… Love+ [Review]

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by [redacted]

Fred Wood’s Love is not a new game. He first contrived and released it in 2008, as an undergrad sample project. Over the last couple of years he has tweaked and fiddled with the engine and design, first opening up the game to aspiring artists with Love Custom; a stabler version of the engine that came with less music and only the one sample level. It was meant as an empty box, you see, for the end user to fill — rather like Nifflas’ FiNCK.

And then fairly recently, there’s the game’s final incarnation, Love+. The engine is again tweaked, and the levels and music are fewer yet richer than in the original Love. As this is the newest version, and indeed the only version that Fred Wood still supports, I mean to give it the bulk of the focus here.

( Continue reading at DIYGamer )

Fred Wood’s Love+ Updated

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Love is a splendid argument for minimal design. The entire playfield is only a handful of pixels. You walk, you jump, you set your respawn point (a nice compromise between quicksaves and lives). White objects probably hurt you; other colors probably don’t. That’s it. Yet the jazzy music, the crunchy mechanics, the feisty interface, the droll explanatory text, and the memorable level design paint the game as a classic.

( Continue reading at DIYGamer )