This Week’s Releases (May 22-26, 2006)

  • Reading time:9 mins read

by [name redacted]

Episode forty-one of my ongoing, irreverent news column; originally posted at Next Generation

Game of the Week:

Steambot Chronicles
Irem/Atlus
PlayStation 2
Tuesday

You have likely read, if you like to read, of a game called Bumpy Trot; this site in particular, in the hands of Japan columnist William Rogers, has taken every possible opportunity to name-check the game – resulting in a blurb on the its Atlus USA site. Here’s where I remind you of its Western name – the Haruki Murakami-esque Steambot Chronicles – and mention that it really is nifty, for what it is. For a more elaborate description you can turn to NextGen’s “Ten Best Games in Japan” column for last year; for here, suffice that it’s sort of like a Zelda game done right, thrown into a post-GTA sandbox, and produced on a shoestring budget by a sincere bunch of underdogs who aren’t used to making this kind of game. So it’s a little wonky, and a little glitchy, and it doesn’t know what it’s not supposed to do, which results in as many weird decisions as inspired ones. It’s not really made for prime time, and yet it’s got so much heart and it’s got such good ideas that it’s got the workings for a real sleeper hit. Give it some hype and some word-of-mouth, and this game will surpass expectations.

Atlus has done a pretty good job on the localization; the voices are… solid enough, and the writing is appropriately stark. Though something tells me the game might have made more of an impression with its original Japanese name, the new one maybe fits the game a little better. This is only one of maybe a half-dozen impressive new acquisitions Atlus USA had to show at E3; if Atlus can just get the word out the way it did with Trauma Center, this could be one of the company’s best years yet.

Still waiting for red

  • Reading time:5 mins read

aderack: Just because it’s right in front of me as I type this. I… the DS thing. The Sony guy. The DS outselling the PSP by FOUR TIMES, and furthermore selling more than every other console PUT TOGETHER. Gimmick. Limited appeal.

… Yeah. Don’t need to talk about it really. Just observing.

I’m kind of surprised, on a level, that people have started to notice the obvious. It doesn’t often happen. I mean. With the DS being the only interesting system out there now and certainly the most interesting thing since the Dreamcast, with Sony completely missing the point with the PSP, with the DS bringing in people who’d never been interested in videogames before…

I just wonder why it’s not available in more colors here.
ajutla: It’s funny as hell.
aderack: It’s… weird. They’re figuring it out on their own, and with only about half a year of lag. Maybe that says something. Like people are getting fed up.
ajutla: You can only play videogames because they are videogames for so long.
aderack: I mean. A couple of years ago, I don’t think I’d see people mocking the Sony guy the way they are now. You’d see Sony claiming the PS2 was the first Internet-compatible home console, and no one would call them on it. Even though, say, Sega had just launched Seganet. And PSO was only a few months away. And the Dreamcast wasn’t even the first, either.
ajutla: The big thing that characterized this generation for me was people noticing the rot starting to set in. Just–nothing really happened. And people realize this.
aderack: Maybe the stage is getting ripe for the Revolution. Especially since it’s supposed to be priced under $200 at launch (last I heard), compared to the 360 and PS3 — which, if you’ve not noticed, are selling in bundles that go past $1,000. And it’ll have the same DS thing going for it, it looks like, versus the PSP of the otther two systems. Also, the other two are almost indistinguishable, while the Revolution should stand out.
ajutla: To be fair, I’m pretty sure that $1,000-plus 360 bundle assumes you’re buying every launch game that will be available, even the ones no one is sure will be available yet. Still.
aderack: Yes. Still, the standard bundles are around $700.00. That’s the only way to buy the system from some retailers. It’s just — holy shit. Who wants to invest that much in a fucking game console?
ajutla: IT’S BECAUSE IT’S AN ENTERTAINMENT SYSTEM NOW.

…except they’ve already done that before.
aderack: But no one will use it for anything other than playing videogames and maybe watching DVDs if they don’t have any better player.
ajutla: The psp/DS thing suddenly becomes very ironic with that idea in mind.
aderack: Oh. Yeah.

I guess Kutaragi got the wrong message when, for, like, a YEAR after the PS2 was released in Japan, the best-selling application for it was The Matrix. And people used it mostly as a DVD player until around the time the other two systems came out. It’s not because that’s what people want from a game console; it’s because there weren’t any cheap DVD players in Japan at the time.
ajutla: Right.
aderack: And the PS2 filled that gap.
ajutla: The thing is. Kutagari / Allard / et al have the idea that videogames are over. In a sense. And that you can build this big box. That you put your videogames in. And your other entertainment, too, while you’re at it.
aderack: Because the market’s stagnating, so they need to lean on other things until it magically recovers.
ajutla: And the market is stagnating because they’re leaning on other things.
aderack: Or more simply because they don’t know what the fuck they’re doing.
ajutla: That too.
aderack: They’re not really interested in videogames; just in being in the videogame business. And so fair weather friends and all…

Compared to people who are doing this for a business because, well, it’s what they do. So they have a vested interest. Not that Nintendo doesn’t have its own problems to address…
ajutla: It’s kind of telling that the most interesting feature about the Revolution, right now, is that you can play old games on it. Nintendo is looking forwards by looking backwards.
aderack: Making all of history current. That strikes me as important. The way that all of cinema is “current”, in a sense. Especially thanks to things like DVD and the recent restoration trends.
ajutla: Yeah. Videogames fade away. So you forget that you’ve FUCKING played most games before.
aderack: It’s a step toward, really, finally establishing just what the fuck videogames are and what they have to say.
ajutla: It solidifies things; it’s creating a critical mass–like, here, this is Videogame (1984-2005). It’s pointing that way.
aderack: Right. The first real state of the industry address.
ajutla: The design philosophy behind the psp is…sort of entirely the opposite of this. Right down to the UMD thing. The thing could have taken mini DVDs, you know. But. You should buy everything again. Always.

This Week’s Releases (Aug 22-26, 2005)

  • Reading time:21 mins read

by [name redacted]

Week seven of my ongoing, irreverent news column; originally posted at Next Generation

Today (Monday, August 22nd)

Advance Wars: Dual Strike (DS)
Intelligent Systems/Nintendo

Now, there’s nothing wrong with the Wars series. This is, what, the fourth Wars game announced in the West, after the two GBA iterations and the endlessly-delayed and frequently-renamed GameCube iteration. And it looks every bit as good as previous games. I understand it’s to make some decent use of the touchscreen with a real-time mode where you move things around with the stylus. Good and well; this is something the DS should excel at. I’m surprised we haven’t seen more strategy games and RPGs for the system.

The name, though – why is it still Advance Wars? The answer is the same as why Retro’s second Metroid game is called Metroid Prime 2, instead of just “Metroid: Echoes” and why Metal Gear Ghost Babel became simply “Metal Gear Solid”; it’s an issue of branding. The assumption, from a Western marketing perspective, is that you need “brand unity”. If you’ve got a successful product, you need to cash in on its name as far as you can. So if you’ve got a new cereal, you’re better off introducing it as, say, Cinna-Crunch Pebbles and putting Fred Flintsone in it, rather then letting it fend for itself, on its own merits.

The thing about the Wars series – well. It’s been around for a long time. Going on twenty years, actually. It began on the Famicom as Famicom Wars, then moved to the Super Famicom and Gameboy as Super Famicom Wars and Gameboy Wars. Thus we have Advance Wars. And since the GBA games were the first we were introduced to over here, every future game in the series must have the word “Advance” in it.

Well, to be fair, we’re to receive the GameCube one (called, inexplicably, “Famicom Wars”) as (even more inexplicably) “Battalion Wars”. I guess that complicates the theory right there. And the Western title for the DS game is no less arbitrary than the Japanese one (again, simply “Famicom Wars DS”). That doesn’t make this trend any less irritating.