The Nephew Set

If I were to give someone a Famiclone or one of those NES handhelds, and… let’s say ten, fifteen, twenty games, which games should I choose? Here’s my current list:

  1. Zelda 1,
  2. Super Mario Bros. 2,
  3. Simon’s Quest,
  4. River City Ransom,
  5. Life Force,
  6. Tetris,
  7. Dragon Warrior,
  8. Mega Man 2, and
  9. Blaster Master all need to be on there.

Runners-up include:

  1. Balloon Fight,
  2. Jackal,
  3. Goonies II,
  4. Bionic Commando,
  5. DuckTales,
  6. Ninja Gaiden II,
  7. Solomon’s Key,
  8. Rygar,
  9. Sky Kid,
  10. Wizards & Warriors,
  11. Marble Madness, and
  12. Lode Runner.

Maybe something like Rolling Thunder or Dr Chaos, if I want to be strange.

There are so many factors to consider. I’ve discussed them with Amandeep, somewhat. I don’t want to repeat myself here, if just for impatience on my part. But yeah, it’s kind of like constructing a mix tape. You want all of the elements in harmony. Not too much of this or that, be it the developer or the perspective or mechanics or tone. You want to cover all the bases without bowing too much to convention. It’s more about giving a broad range of ideas than about checking all the boxes of a typical curriculum, if you will. If that means leaving out some obvious choices and including some seriously weird shit, all the better. Though I’m not sure I’ve done an excellent job of either, in this case. Maybe I need to think about this a little more. If by “need” we mean “am liable to”.

(January 30th, 2010 @ 2:58am)



Lacking the How-Do Ken

I wish it were still possible to go into an arcade and wander around, seeing new things, doing things I hadn’t done before in a videogame. Like when the arcade was full of new things like Rolling Thunder and Double Dragon.

I remember what a revelation it was that you could run over and pick up the bat, or duck behind the tires. And any multiplayer was generally cooperative. You watch someone play, you think “hey, that looks neat”, and you jump in to help him.

When Street Fighter II was new, I could just go in and play it the way I’d play Final Fight. It was like a complicated eight-stage boss run.

Then everything became about penises, and today there’s no point even going into arcades anymore. The moment you start up a game, someone more obsessive sidles up to punish you for the affrontery and take over the machine. It would be neat to go out and see some of these new games, like Street Fighter IV and KOF XII, but the novelties have mostly become a thing of nuance. And if I’m not going to be allowed to play them unmolested, and study them at my own leisure, why bother? I’ve got enough things waiting in line to irritate me, without actively seeking them.

The thing is, this is all an aberration. Today the hardcore competitive aspect has gained dominance, but that’s what happens to unchecked hardcore competitive anythings, usually to their eventual downfall outside of that core group that enjoys butting heads. Some people just like to eat their soup without others homing in and pissing in it. I’d wager they would stand in the majority, actually…

Doesn’t help that games are rarely just a quarter anymore. I spend my dollar, whatever, I want to get the most out of it. If I choose not to pay the panhandler, I don’t want to get chased for a block and shouted at. (Which may sound familiar to San Francisco residents.) Maybe it would be different if there were, like, a set fee that you pay going in the door. But on a pay-by-play basis, fuck that.

If there’s a reason that arcades barely exist anymore — well, I’d put this at the top of the list.

(August 28th, 2008 @ 8:17pm)



Mythology

I’ve been listening to Blondie lately. It’s… getting strange. I keep realizing songs I always knew, that were never written or performed by anyone in particular, were written and performed by someone. The most recent oddity is that I found one of the weird songs — the four songs that keep looping — in GTA3 was by Deborah Harry. She’s everywhere! And I discovered that the song was about cocaine. Which seems about right.

Thing is. I kind of wish there were a search engine for memories. There’s this one tune that keeps coming to mind, that played this one time I was… Well. For context —

In the mid-late ’80s, often my father would pick me up after school then — instead of taking me home, because he didn’t trust me not to accidentally burn down the house — he’d drag me with him to various college libraries, to sit around and amuse myself for six or eight hours a day while he researched things. Occasionally he’d drop me off in the Auburn mall — one of only a couple real malls-as-such in Maine at the time, and close by the Bates campus. Which meant I’d be, you know, eleven years old, stranded in a mall until closing. He’d usually give me ten dollars or so to get some pizza or whatever.

There was a Papa Gino’s at the mall, that I really liked. Their pizza was better than any of the local rural pizza place pizza — faux sicilian and all — and they had root beer! And right across the mall-hall was an arcade. The arcade had stuff like Rolling Thunder and Double Dragon and OutRun (the moving cabinet). You remember when every time you went into an arcade there was something new and amazing and creative. Instead of just light gun games and music games and fighters and racing games. They got all this stuff pretty on-time.

It was pretty special. Especially considering the small town I came from. And right across from a pizza place! So. I have these weird memories of that phase in my life. One of those was a certain day when I was way in the back of the Papa Gino’s, in what was once the smoking section, then was the non-smoking section, then when they got rid of smoking in restaurants (happened a long time ago in Maine), was just a neat little red-brick nook. Atmosphere. Darker. Cozier. And they had the sound system going. Playing… ’80s mall pizza shop stuff.

There was this one piece that kept playing over and over, that was… incredibly depressing. I’ve a vague melody of part of the chorus in my head. And I think the song might have been about children dying. In a sad-sounding ’80s pop female vocal. And I was just sitting there on my own, in a dark room, with this playing at me. I mean, I could have gone elsewhere. It’s just, that’s where I was.

And that song, it’s… in my head. It’s been in my head for maybe close to twenty years now, and I associate it with that arcade, and with Papa Gino’s, and with new NES and SMS and Genesis games that you know absolutely nothing about except what you can read on the back of the box when you ask the Kay-Bee clerk to let you look at it. And that whole era, when you could walk into an arcade and be faced with a Double Dragon or a Rastan. And being left there alone amidst it all.

I don’t know how to track down that song, in practical terms. I just kind of keep hoping I’ll stumble across it somehow, the way I keep stumbling across these things while listening to Blondie. To that extent, I’ve ordered some Cyndi Lauper. Probably not it. Still, same era.

Also, the Goonies NES game — which was never actually released over here for some reason, though it was released in the arcades here — was in the arcade there. And for some reason I was obsessed with that game. I thought it was one of the coolest things ever. And there again: Cyndi Lauper.

(September 8th, 2006 @ 10:45pm)



Fungaloid worms

I’ve been sitting here for over twelve hours, playing with MAME. It initially began as a quest to find and play the Castlevania arcade game. While it is pretty… not-good, I did get me-out a hefty basket of insight on Simon’s Quest.

I’ll let your imagination play with that for a while.

It only took a few plays to fill me as full of Haunted Castle as I wished to be filled. So, I took to seeing what else MAME happened to support. This was the first time that I’d really paid much attention to the program. It used to be a practical nuisance, last it was high on my radar.

Now, though, it… kind of works okay. It’s still not got some features that I’d like, but it makes up for them in how comprehensive it manages to be. You’ve got your Art of Fighting 3 right next to your Asteroids and your Rolling Thunder and your obscure Japanese porn Mahjong.

Through all of this business, something struck me.

I’ve… most recently spent an hour with Centipede when I could have been sleeping. This wasn’t in the plans. After about fifteen minutes, though, it occurred to me what was going on with the levels. Merely by playing the game, I was altering the level design. It couldn’t be helped.

When stage 2 came around, it wasn’t a different stage because of a pre-ordained set of obstacles. It didn’t even rely on a random generator. I made it different, albeit unintentionally. The randomness of my actions was translated, through various side effects, into the randomness of the mushroom field. All I had to do was be there. To exist.

It keeps going on like that. Perpetually. You get the same thing with Asteroids, although with all the moving pieces it’s not quite as evident.

Games aren’t quite so poetic anymore, are they.

Hmm, I say!

EDIT:

According to the KLOV, Centipede was the first arcade game to be designed by a woman (a certain Dona Bailey — sister to Justin, perhaps?).

Curious, curious.

(June 18th, 2003 @ 12:38pm)



Compile, SNK, and Toaplan? This ain’t your kid brother’s game collection.

Acqusitions for the day:

NES
Tengen Namco Rolling Thunder
Broderbund Compile The Guardian Legend
Capcom Capcom Section-Z
SNK SNK Athena
Genesis
Sega Toaplan Truxton

Yes. All I’m missing is Technos. If you throw in my copies of Kabuki Quantum Fighter, NES Fantasy Zone, and Solar Jetman from the LA trip, I’m becoming extra-specially equipped!

HuzYAH, I say.

And I do, too. Wait for it. There. Did you hear?

Okay. I lied. I wouldn’t say such a thing.

Or would I?

I’m just so mysterious.

(May 28th, 2003 @ 7:56pm)