Theta Games paints the world Orange

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Orange, from Ceramic Shooter: Electronic Poem and Composition Piece developer Theta Games, is kind of like Ed Logg’s Asteroids, if instead of clearing away hunks of space rock you were being set upon by the Blob. That said, it controls more like Robotron — or indeed Echoes. The game also supports mouse aiming, which is probably the way to go.

The storyline sets you, essentially, in the Vietnam War. The amorphous mass that threatens to smother the player’s ship is supposed to be analogous to the jungle, and the player’s shots analogous to agent orange. The game is set to a tranquil soundtrack, though at times becomes tense as the screen chokes up with obstacles.

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Ceramic Shooter – Electronic Poem

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The shooter is one of the most fundamental design templates, and so one of the most fruitful to dissect. On the analytical end, see Kenta Cho, Treasure, Tetsuya Mizuguchi, and the Geometry Wars games.

Theta Games’ Ceramic Shooter – Electronic Poem, released about a month ago and slowly gaining attention, similarly takes advantage of the form.

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