<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.aderack.com/game-maker/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.165.223.18</id>
	<title>The Game-Maker Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.aderack.com/game-maker/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.165.223.18"/>
	<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=Special:Contributions/139.165.223.18"/>
	<updated>2026-07-14T14:10:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://www.aderack.com/game-maker/index.php?title=User:Aderack&amp;diff=12597</id>
		<title>User:Aderack</title>
		<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=User:Aderack&amp;diff=12597"/>
		<updated>2011-12-15T09:24:46Z</updated>

		<summary type="html">&lt;p&gt;139.165.223.18: /* Questions and suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Site administrator. If you have any issues, feel free to start a discussion below.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== [http://www.aderack.com/game-maker/index.php?title=User:Aderack&amp;amp;action=edit Questions and suggestions] ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't we push a summary page of RSD game-maker to wikipedia. It doesn't seem to be any alive, and I think we have enough material now to provide a comprehensive story, no ?&lt;/div&gt;</summary>
		<author><name>139.165.223.18</name></author>
		
	</entry>
	<entry>
		<id>https://www.aderack.com/game-maker/index.php?title=Badman&amp;diff=11726</id>
		<title>Badman</title>
		<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=Badman&amp;diff=11726"/>
		<updated>2011-07-26T06:21:20Z</updated>

		<summary type="html">&lt;p&gt;139.165.223.18: /* Credits */ (C) character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Badman'''''&lt;br /&gt;
|file=[[File:BadmanTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' March, [[1995]][[Category: 1995]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Blork Carnage]]'', ''[[Badman II]]'', ''[[Badman III]]''}}Our eponymous hero is basically a chubby, inept satire of DC’s Batman — or at least that’s how he started off. Badman’s first role was as an incidental enemy in [http://sylvainhb.blogspot.com/2009/10/lile-des-colons-that-was-bilou-rpg.html ''Bilou's Quest'' (BASIC)]. Yet after doodling the character for a while, he captured the Martins’ imaginations and rather like Fonzie on Happy Days, he soon became the center of [[PPP Team]]’s attentions. Other ties to earlier games include the overall art design and the antagonist Seb Valenti (who served a more nebulous role in [[Blork Carnage]]).&lt;br /&gt;
&lt;br /&gt;
The first ''Badman'' game is a rough assembly of materials — some borrowed, some original — into a fairly genial Tim Sweeney flavored action platformer (complete with music lifted from ''Jill of the Jungle''). Maybe with a whiff of ''Mighty Bomb Jack''. Notably, ''Badman'' avoids feeling like a typical Game-Maker game. The character’s movements are perfectly married to the level design, and both the character and backdrop strive less to show off than to achieve a certain consistency of style and tone. &lt;br /&gt;
&lt;br /&gt;
Each level has its own fairly original theme. Instead of ice and fire worlds, we have blue skies and desert caves, a rooftop stage, a Japan world (where Badman trades his gun for a samurai sword), a Lego dungeon, a haunted castle, a prison camp, and — well, a ''[[Peach the Lobster]]'' zone. Very little in this game was just slapped together; you get the sense that every tile, every monster placement was agonized over.&lt;br /&gt;
&lt;br /&gt;
The game also borrows a few sounds from ''[[Zark]]'', ''[[Patchwork Heart]]'', and ''Jill of the Jungle''. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman1.png|thumb|320px|PPP Team's ''Badman'']]&lt;br /&gt;
&lt;br /&gt;
P: The Earth is threatened by Seb Valenti... He wants to destroy EVERYTHING!&lt;br /&gt;
&lt;br /&gt;
P: No Problem. What's the number for Bilou?&lt;br /&gt;
&lt;br /&gt;
P: 668171*884&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not here at the moment. Please leave your message after the Beep ...&amp;quot;&lt;br /&gt;
   &lt;br /&gt;
'''CLACK'''&lt;br /&gt;
&lt;br /&gt;
P: Bilou isn't there!&lt;br /&gt;
&lt;br /&gt;
P: Mario?&lt;br /&gt;
[[File:badman-peach-zone.png|thumb|320px|A spiky moment in the &amp;quot;''Peach the Lobster''&amp;quot; zone (officially, the &amp;quot;Field Zone&amp;quot;)]]&lt;br /&gt;
P: Too Old!&lt;br /&gt;
&lt;br /&gt;
P: Superman?&lt;br /&gt;
&lt;br /&gt;
P: Retired!&lt;br /&gt;
&lt;br /&gt;
P: Superwoman?&lt;br /&gt;
&lt;br /&gt;
P: Maternity leave, for the next 32 light years.&lt;br /&gt;
&lt;br /&gt;
P: Mickey?&lt;br /&gt;
&lt;br /&gt;
P: Not competent enough!&lt;br /&gt;
&lt;br /&gt;
P: ....&lt;br /&gt;
&lt;br /&gt;
'''PUFF'''&lt;br /&gt;
&lt;br /&gt;
I am the Terror&lt;br /&gt;
&lt;br /&gt;
Who makes Errors&lt;br /&gt;
&lt;br /&gt;
I Am ....&lt;br /&gt;
&lt;br /&gt;
[[File:badman-char.png]]&lt;br /&gt;
&lt;br /&gt;
: '''BADMAN'''&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
For best results, use the numerical keypad or a joystick&lt;br /&gt;
&lt;br /&gt;
: 8,7,9: Jump&lt;br /&gt;
: 4,6: Walk&lt;br /&gt;
: 2: Duck&lt;br /&gt;
: /,-: Fire&lt;br /&gt;
: P: Surprise!&lt;br /&gt;
&lt;br /&gt;
: F2: view status&lt;br /&gt;
: F3: stop the music&lt;br /&gt;
: F5: Save&lt;br /&gt;
: F6: Load&lt;br /&gt;
: F8: Enable the Joy&lt;br /&gt;
: F9: Calibrate the Joy.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
A new game developed by [[PPP Team]] Software.&lt;br /&gt;
&lt;br /&gt;
Scenario:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Character graphics:&lt;br /&gt;
: Pierrick &amp;amp; Pypein&lt;br /&gt;
Backgrounds:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Music:&lt;br /&gt;
: Epic &amp;amp; GM&lt;br /&gt;
FX: &lt;br /&gt;
: Piet, GM &amp;amp; Pierrick&lt;br /&gt;
Character animation: &lt;br /&gt;
: Piet &amp;amp; Pypein&lt;br /&gt;
Background animation:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Level design:&lt;br /&gt;
: Piet&lt;br /&gt;
Debugging:&lt;br /&gt;
: Pypein&lt;br /&gt;
Bugging:&lt;br /&gt;
: Piet&lt;br /&gt;
Thanks you:&lt;br /&gt;
: IK and Audrey, for moral support.&lt;br /&gt;
&lt;br /&gt;
Badman is a copyrighted original character from [[PPP Team]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;6eQLXMY5H58&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman1.html PPP Team's download site]&lt;br /&gt;
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]&lt;br /&gt;
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/ The Brussels Spout, Book 2 (DIYGamer)]&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/badman1.php Play ''Badman'' online]'''&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/badman.zip Badman]''''' (451.4 kB)&lt;br /&gt;
* Soundtrack:&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/12/31/306-badman-in-the-japanese-falls/ Waterfall level]&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/03/29/367-waterfall/ (+CD version)]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker_games]]&lt;br /&gt;
[[Category: Freeware]]&lt;br /&gt;
[[Category: PPP Team]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Satire]]&lt;br /&gt;
[[Category: New discoveries]]&lt;/div&gt;</summary>
		<author><name>139.165.223.18</name></author>
		
	</entry>
	<entry>
		<id>https://www.aderack.com/game-maker/index.php?title=Badman_III:_Badboys_Are_Back!&amp;diff=7548</id>
		<title>Badman III: Badboys Are Back!</title>
		<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=Badman_III:_Badboys_Are_Back!&amp;diff=7548"/>
		<updated>2011-01-26T08:41:24Z</updated>

		<summary type="html">&lt;p&gt;139.165.223.18: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Badman III: Badboys Are Back!'''''&lt;br /&gt;
|file=[[File:Badman3Title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Incomplete]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' 1996&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 42&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Badman]]'', ''[[Badman II]]''}}If ''[[Badman II]]'' was sort of the ''Sonic 2'' to ''[[Badman]]''’s ''Sonic the Hedgehog'' — new sidekick and all — the unfinished ''Badman III: Badboys Are Back!'' is [[PPP Team]]’s ''Sonic 3 &amp;amp; Knuckles''. This game is ridiculously huge — so much so that its 42 level nodes account for only the first world and a half or so. Even in its unfinished state the game is so vast and complicated that it’s difficult to take in. &lt;br /&gt;
&lt;br /&gt;
As far as story goes, ''Badman III'' picks up where ''Badman II'' leaves off, recycling the &amp;quot;BadBoys&amp;quot; who abducted Rubish Binn and developing them into a larger, organised team of vilains in the spirit of a sort of Sci-Fi &amp;quot;S.P.E.C.T.R.E.&amp;quot; type organisation (as detailed in Piet Martin's [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=12&amp;amp;lid=58 backstory document]). Several design elements and techniques -- the multiple characters and destructible block monsters -- are derived from an earlier PPP prototype, ''[[4 to Save Toon Land]]''. &lt;br /&gt;
&lt;br /&gt;
Again the visuals have received a total upgrade, this time with the benefit of [[Deluxe Paint]] gradients (lending the game that ''Sonic 3'' flavor of 3D shading). Now the game gives a choice of two characters, each of whom can interact with and navigate the levels very differently. Badman himself controls much more smoothly, and has more abilities. &lt;br /&gt;
&lt;br /&gt;
[[File:Badman3.png|thumb|320px|Toying around in ''Badman III'']]&lt;br /&gt;
&lt;br /&gt;
The team included some in-game cutscenes, and even managed to compose a bit of original music. During development, Piet found an Adlib tracker and discovered that the infamous [[.CMF]] file format is nothing more than a MIDI track with embedded Adlib instruments. Pype then reverse-engineered the format in ASM and developed an experimental .AST -&amp;gt; .CMF converter. Although it never quite worked properly, it did allow the team to insert one original, single-channel melody (&amp;quot;Stille Nacht&amp;quot;) into the aforementioned cutscenes.&lt;br /&gt;
&lt;br /&gt;
Overall ''Badman III ''gives an imposing sense of command and professionalism. Had they ever finished the game, PPP Team would have created a monster the likes of which rarely even saw a commercial release. This is proto-''Cave Story'' material here.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman3-cheese.png|thumb|320px|An intro cut-scene from ''Badman III'' starring Rex, the guidecat]]&lt;br /&gt;
&lt;br /&gt;
Summary of the previous episode&lt;br /&gt;
&lt;br /&gt;
Party in Egypt in search of his companion Rubish Binn who vanished during the prosecution of Seb Valenti (see Badman 1: &amp;quot;Pneu-Mania&amp;quot;), Badman discovers in the pyramid of Tote-a-Karton a curious room containing none other than a teleporter: Badman foolishly switches in a parallel dimension.&lt;br /&gt;
&lt;br /&gt;
So, overcoming dangers unheard ... Passing countless trials, battle-hardened, he paved his way to the castle par-del in Skyville, to rescue his cowardly companion who had been abducted.&lt;br /&gt;
&lt;br /&gt;
Our national Super-Zero awkwardly bypasses the traps laid by the two Badboys who tried to block his route: #1 Burner and #2 Skyboy...&lt;br /&gt;
&lt;br /&gt;
Armed with the Astroflash Megawatt III of Skyboy, our two friends wander in the gloomy castle of the latter. When, at the turn of a corridor, they meet a friendly guide and familiar places that led them safely to the usual haunt of Skyboy (once Badman manfully clears the surface of the castle!). There, they discover with horror that the Badboys' project (in the most insidious of senses) is to DOMINATE THE WORLD!&lt;br /&gt;
&lt;br /&gt;
Without hesitating a second, our three Zeros teleport from the installation of Skyboy in pursuit of the other Badboys.&lt;br /&gt;
&lt;br /&gt;
The adventure begins (again)!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman3-choice.png|thumb|320px|Choosing a hero in ''Badman III'']]&lt;br /&gt;
&lt;br /&gt;
===General instructions===&lt;br /&gt;
&lt;br /&gt;
: F1: Instructions - help&lt;br /&gt;
: F2: View status&lt;br /&gt;
: F3: Stop ADLIB music&lt;br /&gt;
: F4: Stop SOUNDBLASTER sound&lt;br /&gt;
: F5: Save the game&lt;br /&gt;
: F6: Load the game&lt;br /&gt;
: F10: Calibrate the joystick&lt;br /&gt;
&lt;br /&gt;
If the settings become troublesome, delete the 'config.dat' file in the game directory.&lt;br /&gt;
&lt;br /&gt;
===Some Blah===&lt;br /&gt;
&lt;br /&gt;
In this episode of the adventures of super-national zero, the Bold Badman*, You can freely run with Badman (the one with a cape) or his paunchy sidekick Rubish Binn* (the other guy).&lt;br /&gt;
&lt;br /&gt;
[[File:badman3-char.png|center]]&lt;br /&gt;
&lt;br /&gt;
To aid in your decision, several 'SELECT ROUND' or selection levels will be offered throughout your career.&lt;br /&gt;
&lt;br /&gt;
* Any resemblance to persons existing or otherwise, and we would have a good laugh.&lt;br /&gt;
&lt;br /&gt;
===Badman===&lt;br /&gt;
&lt;br /&gt;
A super-zero of stupid situations (see previous episode), he possesses an array of weapons and has becomingly fashioned a noisy little car...&lt;br /&gt;
&lt;br /&gt;
Generally he exhibits a disability that exceeds the limits of imagination.&lt;br /&gt;
&lt;br /&gt;
: Jump: 7 8 9&lt;br /&gt;
: Walk: 4 6&lt;br /&gt;
: Fire: / * -&lt;br /&gt;
: Duck and crawl: 1 2 3&lt;br /&gt;
&lt;br /&gt;
===Rubish Binn===&lt;br /&gt;
&lt;br /&gt;
Badman's stupid, inept, useless companion. At a thought, I know that he was a garbage man before embarking on his fight against crime. He has the unpleasant habit of being systematically dispatched by the first villain who pass by (see ''[[Badman II]]'').&lt;br /&gt;
&lt;br /&gt;
He has cauliflower ears, and a purple leotard that perhaps he has a little too much cholesterol to be running and jumping around in. &lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
'''BADMAN'''&lt;br /&gt;
&lt;br /&gt;
Slide&lt;br /&gt;
: [1] [3]&lt;br /&gt;
&lt;br /&gt;
Fire upwards&lt;br /&gt;
: [*]&lt;br /&gt;
&lt;br /&gt;
'''RUBISH BINN'''&lt;br /&gt;
&lt;br /&gt;
Spin around&lt;br /&gt;
: [*]&lt;br /&gt;
&lt;br /&gt;
===Search, search...===&lt;br /&gt;
&lt;br /&gt;
* Ace of clubs: 500 Points&lt;br /&gt;
* Ace of hearts: 1 Life&lt;br /&gt;
* Ace of spaces: 2 HP&lt;br /&gt;
* Arrow: Direction&lt;br /&gt;
* Key: (You know this.)&lt;br /&gt;
* END: The exit&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[file:grator 000.png|320px|thumb|The nightmare of integrating levels in ''Badman III'' &amp;lt;br /&amp;gt;(character select &amp;amp; cutscenes in purple)]]&lt;br /&gt;
&lt;br /&gt;
The [[PPP Team]] Software&lt;br /&gt;
&lt;br /&gt;
'''Pierre Martin ALIAS Piet'''&lt;br /&gt;
* 18 years&lt;br /&gt;
* Tracker under ScreamTracker III and Impulse Tracker, although his tracks couldn't be integrated in the game. &lt;br /&gt;
* sound effects&lt;br /&gt;
* some level design and gameplay consultant&lt;br /&gt;
&lt;br /&gt;
'''Pierrick Hansen'''&lt;br /&gt;
* Musician-designer-Programmer&lt;br /&gt;
* Voice Acting for Badman&lt;br /&gt;
* Badman character design, monster design consultant&lt;br /&gt;
&lt;br /&gt;
'''Sylvain Martin ALIAS Pypein'''&lt;br /&gt;
* Graphic artist / programmer&lt;br /&gt;
* Pixel art, most level design and game-maker trickery.&lt;br /&gt;
&lt;br /&gt;
'''Valentin Boigelot ALIAS Tentacle Bob'''&lt;br /&gt;
'''Simon Boigelot ALIAS Puce'''&lt;br /&gt;
* Additional NPC design&lt;br /&gt;
&lt;br /&gt;
'''Pascal Deiting ALIAS Vegeta'''&lt;br /&gt;
'''Lawrence Mazzapichi ALIAS Parmy'''&lt;br /&gt;
'''Francois Bare ALIAS the Clicker'''&lt;br /&gt;
* Quality Control Loop&lt;br /&gt;
&lt;br /&gt;
So add it all up, and you've got a swell band of misfits.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;dl7ftIshIWs&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman3.html PPP Team's download site]&lt;br /&gt;
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]&lt;br /&gt;
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/ The Brussels Spout, Book 2 (DIYGamer)]&lt;br /&gt;
* Soundtrack: &lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/07/04/226-badman-iii-in-the-zone/ title song], &lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/12/22/badman-in-the-toys-zone/ badboy fighting theme], &lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/02/02/326-badman-rubish-bin-in-the-blizzard/ blizzard ambiance (ice zone)], &lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/12/30/304-badboys-are-back/ badboys-are-back theme]&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/09/06/467-b-a-d-here-comes-the-bad-boys/ B.A.D. story theme]&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/game-maker/downloads/badman3.zip Badman III] (451.4 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Incomplete games]]&lt;br /&gt;
[[Category: PPP Team]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Sequels]]&lt;br /&gt;
[[Category: Satire]]&lt;br /&gt;
[[Category: In-game cinematics]]&lt;br /&gt;
[[Category: New discoveries]]&lt;/div&gt;</summary>
		<author><name>139.165.223.18</name></author>
		
	</entry>
	<entry>
		<id>https://www.aderack.com/game-maker/index.php?title=Badman&amp;diff=5527</id>
		<title>Badman</title>
		<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=Badman&amp;diff=5527"/>
		<updated>2010-12-03T10:39:43Z</updated>

		<summary type="html">&lt;p&gt;139.165.223.18: fixing a small mistake: Badman was first designed for an encounter with Bilou, not with Jack Booster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Badman'''''&lt;br /&gt;
|file=[[File:BadmanTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' March, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Blork Carnage]]'', ''[[Badman II]]'', ''[[Badman III]]''}}Our eponymous hero is basically a chubby, inept satire of DC’s Batman — or at least that’s how he started off. Badman’s first role was as an incidental enemy in [http://sylvainhb.blogspot.com/2009/10/lile-des-colons-that-was-bilou-rpg.html Bilou's Quest (BASIC)]. Yet after doodling the character for a while, he captured the Martins’ imaginations and rather like Fonzie on Happy Days, he soon became the center of [[PPP Team]]’s attentions. Other ties to Jack Booster include the overall art design and the antagonist Seb Valenti (who served a more nebulous role in Blork Carnage).&lt;br /&gt;
&lt;br /&gt;
The first ''Badman'' game is a rough assembly of materials — some borrowed, some original — into a fairly genial Tim Sweeney flavored action platformer (complete with music lifted from ''Jill of the Jungle''). Maybe with a whiff of ''Mighty Bomb Jack''. Notably, ''Badman'' avoids feeling like a typical Game-Maker game. The character’s movements are perfectly married to the level design, and both the character and backdrop strive less to show off than to achieve a certain consistency of style and tone. &lt;br /&gt;
&lt;br /&gt;
Each level has its own fairly original theme. Instead of ice and fire worlds, we have blue skies and desert caves, a rooftop stage, a Japan world (where Badman trades his gun for a samurai sword), a Lego dungeon, a haunted castle, a prison camp, and — well, a ''[[Peach the Lobster]]'' zone. Very little in this game was just slapped together; you get the sense that every tile, every monster placement was agonized over.&lt;br /&gt;
&lt;br /&gt;
The game also borrows a few sounds from ''[[Zark]]'', ''[[Patchwork Heart]]'', and ''Jill of the Jungle''. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman1.png|thumb|320px|PPP Team's ''Badman'']]&lt;br /&gt;
&lt;br /&gt;
P: The Earth is threatened by Seb Valenti... He wants to destroy EVERYTHING!&lt;br /&gt;
&lt;br /&gt;
P: No Problem. What's the number for Bilou?&lt;br /&gt;
&lt;br /&gt;
P: 668171*884&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not here at the moment. Please leave your message after the Beep ...&amp;quot;&lt;br /&gt;
   &lt;br /&gt;
'''CLACK'''&lt;br /&gt;
&lt;br /&gt;
P: Bilou isn't there!&lt;br /&gt;
&lt;br /&gt;
P: Mario?&lt;br /&gt;
&lt;br /&gt;
P: Too Old!&lt;br /&gt;
&lt;br /&gt;
P: Superman?&lt;br /&gt;
&lt;br /&gt;
P: Retired!&lt;br /&gt;
&lt;br /&gt;
P: Superwoman?&lt;br /&gt;
&lt;br /&gt;
P: Maternity leave, for the next 32 light years.&lt;br /&gt;
&lt;br /&gt;
P: Mickey?&lt;br /&gt;
&lt;br /&gt;
P: Not competent enough!&lt;br /&gt;
&lt;br /&gt;
P: ....&lt;br /&gt;
&lt;br /&gt;
'''PUFF'''&lt;br /&gt;
&lt;br /&gt;
I am the Terror&lt;br /&gt;
&lt;br /&gt;
Who makes Errors&lt;br /&gt;
&lt;br /&gt;
I Am ....&lt;br /&gt;
&lt;br /&gt;
[[File:badman-char.png]]&lt;br /&gt;
&lt;br /&gt;
: '''BADMAN'''&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
For best results, use the numerical keypad or a joystick&lt;br /&gt;
&lt;br /&gt;
: 8,7,9: Jump&lt;br /&gt;
: 4,6: Walk&lt;br /&gt;
: 2: Duck&lt;br /&gt;
: /,-: Fire&lt;br /&gt;
: P: Surprise!&lt;br /&gt;
&lt;br /&gt;
: F2: view status&lt;br /&gt;
: F3: stop the music&lt;br /&gt;
: F5: Save&lt;br /&gt;
: F6: Load&lt;br /&gt;
: F8: Enable the Joy&lt;br /&gt;
: F9: Calibrate the Joy.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
A new game developed by [[PPP Team]] Software.&lt;br /&gt;
&lt;br /&gt;
Scenario:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Character graphics:&lt;br /&gt;
: Pierrick &amp;amp; Pypein&lt;br /&gt;
Backgrounds:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Music:&lt;br /&gt;
: Epic &amp;amp; GM&lt;br /&gt;
FX: &lt;br /&gt;
: Piet, GM &amp;amp; Pierrick&lt;br /&gt;
Character animation: &lt;br /&gt;
: Piet &amp;amp; Pypein&lt;br /&gt;
Background animation:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Level design:&lt;br /&gt;
: Piet&lt;br /&gt;
Debugging:&lt;br /&gt;
: Pypein&lt;br /&gt;
Bugging:&lt;br /&gt;
: Piet&lt;br /&gt;
Thanks you:&lt;br /&gt;
: IK and Audrey, for moral support.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;6eQLXMY5H58&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman1.html PPP Team's download site]&lt;br /&gt;
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]&lt;br /&gt;
* Soundtrack: [http://www.studio-quena.be/cyborgjeff/site/1996/12/31/306-badman-in-the-japanese-falls/ Waterfall level] [http://www.studio-quena.be/cyborgjeff/site/1997/03/29/367-waterfall/ (+CD version)]&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/game-maker/downloads/badman.zip Badman] (451.4 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Platformers]][[Category:Side-scrolling]][[Category:PPP Team]][[Category:Freeware]][[Category:Game-Maker_games]][[Category:Satire]][[Category:Character games]]&lt;/div&gt;</summary>
		<author><name>139.165.223.18</name></author>
		
	</entry>
	<entry>
		<id>https://www.aderack.com/game-maker/index.php?title=Calimero_II&amp;diff=5526</id>
		<title>Calimero II</title>
		<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=Calimero_II&amp;diff=5526"/>
		<updated>2010-12-03T09:28:35Z</updated>

		<summary type="html">&lt;p&gt;139.165.223.18: /* Links */ now without the &amp;quot;private preview&amp;quot; part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Calimero II'''''&lt;br /&gt;
|file=[[File:CalimeroTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' July 3, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 2&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Panzer III]]''}}The first ''Calimero'' game, ''Calimero against the Black Empire'', was the Martins’ first ever attempt at a platformer, developed in BASIC some four or five years before they discovered [[Game-Maker]]. The game involved a black-feathered bird wearing half an egg as a helmet.&lt;br /&gt;
&lt;br /&gt;
Later, at the height of their Game-Maker career, they chose to take advantage of a design cul-de-sac and insert the character into the skeleton of ''[[Panzer III]]''. The result, ''Calimero II'', comes off as sort of a cross between ''Wonder Boy'' and ''Sonic the Hedgehog'' (particularly the latter's Marble Zone), with maybe a bit of a Codemasters flavor. &lt;br /&gt;
&lt;br /&gt;
Although again they chose not to pursue the game to completion, the game does exhibit several advanced — or at least fascinating — techniques. To facilitate a ''Sonic''-style vertical spring, they employed a complex lock-and-key system that momentarily flipped the gravity on all the background blocks. The character can throw apples along a wave pattern, and can do it quickly enough to establish a sort of an unbroken wave beam. &lt;br /&gt;
&lt;br /&gt;
[[File:Calimero.png|thumb|320px|Creating an apple wave in ''Calimero II'']]&lt;br /&gt;
&lt;br /&gt;
Jumping is an occasional issue in [[PPP Team]]'s older games; the levels demand a precision that the character animations barely supply, forcing the player to repeat certain jumps over and over. ''Calimero'' takes this frustration to a new level; often it's unclear whether certain jumps are possible, and the answer only supplies itself when one realizes there there are no other routes.&lt;br /&gt;
&lt;br /&gt;
With a bit of adjustment, and some improved jumping behavior, ''Calimero II'' could have really gone somewhere. You can feel that this game was never a priority, though — not in the same way as some of [[PPP Team]]'s other projects.&lt;br /&gt;
&lt;br /&gt;
==Gameplay comparison==&lt;br /&gt;
&lt;br /&gt;
[[File:Calimero0002.png|thumb|320px|Zone 1 - Level 1 : note the fake lava you need to cross to reach the end]]&lt;br /&gt;
[[File:Calimero0003.png|thumb|320px|Zone 1 - Level 2 : design sketch]]&lt;br /&gt;
&lt;br /&gt;
RSD's engine resulted in several technical changes over the previous ''Calimero'' game. To wit:&lt;br /&gt;
&lt;br /&gt;
* Calimero can now take several hits before dying (versus the one-hit kills of the original).&lt;br /&gt;
* A gravity-affected jetpack (keys .,1,3) replaces the gravity-cancelling helicopter from the original. This means, among other things, that you have to sacrifice a life to get out of the cave where you found that power-up.&lt;br /&gt;
* Once acquired, power-ups (particularly the jetpack) are retained for the duration of the game, as compared to power-ups that only last as long as you're alive in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:CalimeroSprite.gif|center]]&lt;br /&gt;
&lt;br /&gt;
* There are now little matches and flame monsters strolling around.&lt;br /&gt;
* You can dispatch some monsters by throwing apples (keys /,*).&lt;br /&gt;
* You can now control your flight after touching a &amp;quot;bumper&amp;quot;.&lt;br /&gt;
* If you fall from the sky, you now safely land on the ground. In the original non-scrolling 8-bit scenes, falling in the wrong section of the screen could kill you, making the clouds much more hazardous to navigate.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Calimero must save Presilia... But in this version you must only find the end...&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
It's the second version of ''Calimero'', but it's the funware version. There is only two stages... This version use VGA &amp;amp; Sound Blaster (exist 16 col. &amp;amp; Master Boomer).&lt;br /&gt;
&lt;br /&gt;
If like it command the total version&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
This game was made by [[PPP Team]] Soft&lt;br /&gt;
&lt;br /&gt;
: Piet: ''[[Pengo]]'', ''[[Badman]]'', ''[[Blork]]'', ''[[Panzer|Panzer 1]]&amp;amp;[[Panzer 2|2]]''...&lt;br /&gt;
: Pierrick: ''Badman'', ''Blork'', ''[[Bloodwar]]''...&lt;br /&gt;
: Pypein: ''Calimero 1'', ''Puissance 4'', ''Bilou''...&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;RpBaySgmDBk&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=23&amp;amp;lid=208 Cyborg Jeff's download site]&lt;br /&gt;
* [http://sylvainhb.blogspot.com/2009/07/calimero.html the story of Calimero I in EP/QuickBasic]&lt;br /&gt;
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/ The Brussels Spout, Book 2 (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* ''[http://www.aderack.com/game-maker/downloads/calimero.zip Calimero II]'' (140.6 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: PPP Team]]&lt;br /&gt;
[[Category: Sequels]]&lt;br /&gt;
[[Category: Incomplete games]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Freeware]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;/div&gt;</summary>
		<author><name>139.165.223.18</name></author>
		
	</entry>
	<entry>
		<id>https://www.aderack.com/game-maker/index.php?title=Talk:Calimero_II&amp;diff=5502</id>
		<title>Talk:Calimero II</title>
		<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=Talk:Calimero_II&amp;diff=5502"/>
		<updated>2010-12-02T16:46:19Z</updated>

		<summary type="html">&lt;p&gt;139.165.223.18: /* Before Fang Duck Became Evil ? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that there is a jetpack hidden in the caves of the level #1 : that may explain why some jumps are impossible (without it).&lt;br /&gt;
: Yes, that does come in handy later. It would be useful in the first level too, though -- all of that platforming around the upper part of the map. Many of those jumps I just make within a pixel or so, after several attempts. It often seems if gaps were just one block shorter, they would be perfect. --[[User:Aderack|Aderack]] 05:31, 2 December 2010 (PST)&lt;br /&gt;
&lt;br /&gt;
== Before Fang Duck Became Evil ? ==&lt;br /&gt;
&lt;br /&gt;
There's something disturbing in the similarity between Calimero's walk and the cave ducks of Peach the Lobbster. Aren't we helping Young Fang Duck to rule his land before he decides to take over the rest of the island ?&lt;/div&gt;</summary>
		<author><name>139.165.223.18</name></author>
		
	</entry>
	<entry>
		<id>https://www.aderack.com/game-maker/index.php?title=Talk:Calimero_II&amp;diff=5466</id>
		<title>Talk:Calimero II</title>
		<link rel="alternate" type="text/html" href="https://www.aderack.com/game-maker/index.php?title=Talk:Calimero_II&amp;diff=5466"/>
		<updated>2010-12-02T10:11:55Z</updated>

		<summary type="html">&lt;p&gt;139.165.223.18: don't forget the jetpack :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that there is a jetpack hidden in the caves of the level #1 : that may explain why some jumps are impossible (without it).&lt;/div&gt;</summary>
		<author><name>139.165.223.18</name></author>
		
	</entry>
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