Difference between revisions of "Time After Time"

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[[File:tat.png|thumb|320px|The Antares Bros.' ''Time After Time'']]The result of the entrepreneurial pairing of Paul Callahan and James Russell, and one of the oddest [[Game-Maker]] games I have encountered. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon.
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{{box
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|header='''''Time After Time'''''
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|file=[[File:tat.png|290px|border]]
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|text=
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'''Release type:''' [[Shareware]]<br />
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'''Release date:''' March 31, 1994<br />
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'''Levels:''' 5 <br />
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'''Author:''' [[The Antares Bros.]]<br />
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'''Registration bonus:''' 8 more levels + custom character<br />
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'''Registration price:''' $10-19.00<br />
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'''Related games:''' none
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}}The result of the entrepreneurial pairing of Paul Callahan and James Russell, and one of the oddest [[Game-Maker]] games I have encountered. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon.
  
Along with Sheldon Chase and Marty Valenti, ''Time After Time'' is amongst the few examples of digitization I have seen in a Game-Maker game. Along with its sequel ''[[Reptalia]]'' it is also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the game isn't all that hot. Still, there’s a certain weird brilliance to the business strategy.
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Along with [[Sheldon Chase]] and [[Marty Valenti]], ''Time After Time'' is amongst the few examples of digitization I have seen in a Game-Maker game. Along with its sequel ''[[Reptalia]]'' it is also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the game isn't all that hot. Still, there’s a certain weird brilliance to the business strategy.
  
 
==Downloads==
 
==Downloads==

Revision as of 13:12, 29 August 2010

Time After Time
Tat.png

Release type: Shareware
Release date: March 31, 1994
Levels: 5
Author: The Antares Bros.
Registration bonus: 8 more levels + custom character
Registration price: $10-19.00
Related games: none

The result of the entrepreneurial pairing of Paul Callahan and James Russell, and one of the oddest Game-Maker games I have encountered. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon.

Along with Sheldon Chase and Marty Valenti, Time After Time is amongst the few examples of digitization I have seen in a Game-Maker game. Along with its sequel Reptalia it is also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the game isn't all that hot. Still, there’s a certain weird brilliance to the business strategy.

Downloads