Difference between revisions of "Category:1994"

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1994 is the peak of [[Game-Maker]], both in terms of user support and in the height and end of [[RSD]]'s active development on the software. Whereas the [[Xferplay]] engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. With dedication and imagination, often user-derived games can feel almost professional.  
 
1994 is the peak of [[Game-Maker]], both in terms of user support and in the height and end of [[RSD]]'s active development on the software. Whereas the [[Xferplay]] engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. With dedication and imagination, often user-derived games can feel almost professional.  
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=== In the arcade ===
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* Super Street Fighter II Turbo
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* The King of Fighters '94
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=== On the PC ===
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=== On home consoles ===
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* Sony PlayStation
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* Phantasy Star: End of the Millennium
  
 
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[[Category: Games by year]]
 
[[Category: Games by year]]

Revision as of 21:41, 10 March 2016

1994 is the peak of Game-Maker, both in terms of user support and in the height and end of RSD's active development on the software. Whereas the Xferplay engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. With dedication and imagination, often user-derived games can feel almost professional.

In the arcade

  • Super Street Fighter II Turbo
  • The King of Fighters '94

On the PC

On home consoles

  • Sony PlayStation
  • Phantasy Star: End of the Millennium