Virtual Mario

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Virtual Mario (v5.0)
VMarioTitle.gif

Release type: Freeware
Release date: September 1, 1997
Levels: 65
Author: DMD Software
Related games: Jario, Luigi's Heroic Debut!, Super Mario 5

FULL ENTRY COMING SOON!






An attempt at a Super Mario Bros. tribute, using elements from Super Mario World, Mario 64, Nebula, Penguin Pete, and Pipemare, amongst other games.

Story

The Mushroom Kingdom is in great mourn ever since the governor of the Mushroom Kingdom had received a urgent stress call from Princess Toadstool, his daughter. Princess Toadstool, accompanied by Luigi for her safety, were making a trip across the land looking for a mystery Super Mushroom.

The call was made from the royal family's submarine, somewhere near the northern hemisphere of the planet called "Yoshi's World". The message was simple. The Princess and Luigi were trapped on the shore of Lake Amherst, where their submarine had been wrecked by a violent storm at sea.

This is where Mario's role comes in to play. Mario must make his way to Lake Amherst to rescue the Princess and Luigi. Why does Mario have to do the job you ask? Well, when Bowser heard word about the Princess and Luigi being stranded on the shore of Lake Amherst, he sent his goons out to stop any rescue ships from coming to the rescue.

It seems Bowser is up to his no good. The only one who is capable of beating Bowser's goons and rescuing the Princess and Luigi (by the way, Luigi forgot his fire flower at home, leaving him powerless against Bowser's goons) is Mario.

This situation would not be as bad as it would be, however Mario was just recently taking a vacation from just had rescued the Princess from Bowser a month earlier, is not in the area (Yoshi's World). As such, Mario must travel from the planet he is now on to "Yoshi's World", four planets way, however, he must stop on each planet to pick up the key, which only then can he continue his journey on to the next planet.

Bowser is also making his way through, therefore Mario must battle against Bowser's goons. Time is against Mario as he must make it to the submarine wreck (Princess and Luigi) before Bowser does. Will Mario become the hero once again?

Instructions

Map screens

The four arrow keys work for movement, in the direction they indicate.

8 (up arrow) = JUMP UP
2 (down arrow) = DOWN
6 (right arrow) = RIGHT
4 (left arrow) = LEFT
p = PICK UP AN OBJECT
d = DROP AN OBJECT

MARIO SPEAKS!

h = It's a-me, Mario!
o = Okey-dokey!
p = Princess speaks
j = Hello!
b = Bowser speaks

JOYSTICK

UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT

Normal levels

The four arrow keys work for movement, in the direction they indicate.

8 (up arrow) = JUMP UP
2 (down arrow) = CROUCH
6 (right arrow) = RIGHT
4 (left arrow) = LEFT
9 = JUMP UP-RIGHT
7 = JUMP UP-LEFT
1 = SHRUNKEN MARIO WALKING LEFT
3 = SHRUNKEN MARIO WALKING RIGHT
p = PICK UP AN OBJECT(SUCH AS THE GREEN SHELL)
d = DROP AN OBJECT(SUCH AS THE GREEN SHELL, SO YOU CAN STAND ON IT)
INS = FIRE A FIREBALL ONLY WHEN THERE IS A FIRE FLOWER IN MARIO'S INVENTORY (Fires in the direction Mario was last heading!)
ENTER = SHOOT A RED SHELL ONLY WHEN THERE IS A RED OR PURPLE SHELL IN MARIO'S INVENTORY (Fires in the right direction. Watch out for the shell when it comes back. Nothing can destroy the shell.)
Space Bar = Killer Whomp

MARIO SPEAKS!

h = Princess Speaks
h = Hello!

JOYSTICK

UP = UP
UP-RIGHT = JUMP UP-RIGHT
UP-LEFT = JUMP UP-LEFT
DOWN-RIGHT = SHRUNKEN MARIO WALKING RIGHT
DOWN-LEFT = SHRUNKEN MARIO WALKING LEFT
DOWN = CROUCH
LEFT = LEFT
RIGHT = RIGHT
BUTTON 1 = FIRE A FIREBALL (see INS under keys for a note on the fireball)
BUTTON 2 = FIRE A RED SHELL (see ENTER under keys for a note on the red shell)

Items

MUSHROOM = adds 1 hit point
FIRE FLOWER = adds 10 fireballs to your inventory
GREEN MUSHROOM = adds 1 life
COIN = adds 1 coin to inventory
YELLOW KEYS = opens "Yoshi" doors
ORANGE, RED, PURPLE, GREEN, BLUE KEYS = allows Mario to advance
FIRE FLOWER WITH A 99 PRINTED ON IT: adds 99 fireballs to to your inventory

Specialty Items, only available at the Mushroom stores:

GREEN MUSHROOM WITH 99 PRINTED ON IT:adds 99 lives to your inventory
YELLOW KEY WITH 99 PRINTED ON IT:adds 99 yellow keys to your inventory
RED MUSHROOM WITH 99 PRINTED ON IT:adds 99 hit points to your inventory
PURPLE SHELL:adds 600 red shells to your inventory

Northern Hemisphere level

The four arrow keys work for movement, in the direction they indicate.

8 (up arrow) = JUMP UP
2 (down arrow) = DOWN
6 (right arrow) = RIGHT
4 (left arrow) = LEFT
7 = JUMP LEFT
9 = JUMP RIGHT
SPACEBAR = JUMP UP
p = PICK UP AN OBJECT
d = DROP AN OBJECT
INS = FIRE A FIREBALL ONLY WHEN THERE IS A FIRE FLOWER IN MARIO'S INVENTORY (fires in the direction Mario was last heading)
DEL = DROP A BOMB
ENTER = THROW A HARPOON
+ = KILLER JUMP

JOYSTICK

UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
BUTTON 1 = THROW A FIREBALL (see INS under keys for a note on the fireball)
BUTTON 2 = HARPOON
BUTTON 2 W/DOWN = DROP A BOMB

Power level of weapons is:

Harpoon (lowest)
Killing Jump
Fireball
Bomb (highest)

The 'p' picks up objects. The 'd' key drops objects.

Touch a bomb and you acquire it. Red Mushroom increase hit points.

Items such as mines and pebbles increase score. Gold increases money. Green mushrooms add a life.

Cave/Underground Pipe Levels

The four arrow keys work for movement, in the direction they indicate.

8 (up arrow) = JUMP UP
2 (down arrow) = DOWN
6 (right arrow) = RIGHT
4 (left arrow) = LEFT
INS = FIRE A FIREBALL ONLY WHEN MARIO HAS A FIRE FLOWER IN HIS INVENTORY (fires in the direction Mario was last heading)
DEL = DROP A BOMB
p = PICK UP AN OBJECT
d = DROP AN OBJECT

JOYSTICK

UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
BUTTON 1 = FIRE A FIREBALL (see INS under keys for a note about the fireball)
BUTTON 2 = DROP A BOMB

The space bar fires the laser. The 'b' key drops bombs, if you have any. The 'p' picks up objects. The 'd' key drops objects.

Touch a bomb and you acquire it. Watch out for jets of steam spitting from faulty pipes.

CAVE/UNDERGROUND PIPE LEVEL ONE

Score one point for each new section of the path you travel. Score plenty if you stop any leaks or turn off any running water. Build strength by eating. Lose strength if any vermin even touch you. Find the hidden room of gold to progress to the next level.

CAVE/UNDERGROUND PIPE LEVEL TWO

Many of the same problems as on level one, but you are out of the pipe tunnels and into the underground pipe rooms. Win by finding and bombing your way into the chamber of infinite riches, where piles of gold are yours for the taking.

Credits

DMD Software is now a non-profit organization! Donations are now used for funding for future projects.

Please Note Due to the same reasons why we cannot reveal our address or telephone numbers, we therefore cannot reveal the full names of those who have helped contribute to the game.

Programer:

D M D

Beta Tester:

D M D
"Xainith"
"LinkMstr19"
"Warlock"
"SlayerDude"
"SL013"
A special thanks goes out to "Xainith," who has supported DMD Software by lending his support.

Producer:

D M D

Storyline:

D M D

Graphics:

Character/background

"Warlock"
D M D
J S (donated data. License #112)
G S
(donated data. License #144)
"AcidCool"
Nintendo of America
Nintendo Power Magazine

Enemies

D M D
J S (donated data. License #112)
G S (donated data. License #114)
Nintendo Of America

Scenes:

D M D
"Warlock"
J S (donated data. License #112)
G S (donated data. License #144)
Nintendo of America
Nintendo Power Magazine

Mario 64 Screen Shots and Sound(SFX and Music):

We appreciate Nintendo Power and Nintendo of America for providing their sound, music and screen shots, that have been included.
To order a one year subscription of Nintendo Power Magazine for $25 US/$27.95 CAN, phone 1-800-255-3700.

(C) COPYRIGHT DMD SOFTWARE 1997

(C) ALL CHARACTERS, SCREEN SHOTS, SOUND PIECES, MUSIC PIECES, AND OTHER RELATED MATERIAL IS THE OWNED PROPERTY OF NINETENDO OF AMERICA AND NINTENDO POWER MAGAZINE. 1997

Penguin Pete

(northern hemisphere levels) was created by

J S

You(D M D) are free to enhance Penguin Pete and you may borrow any of its Gameware for use in your game (Virtual Mario).

Nebula

(Levels 8-3,8-4,8-5)

Storyline:

G S

Graphics:

Character/background

G S

Monsters

J S

Scenes:

G S

Creator's Note:

Feel free to add and modify any of the worlds in Nebula with GM. I certainly would have liked more then four planets and stars in the game. Perhaps a dark planet (in which everything is black until you touch it) would add to the game. You should add your name to the ones on the list above under a short description fo your addition, but you may not erase any names currently in the list

In no part can this game, "Virtual Mario" can be changed, disasembled, or reprogramed by a Licensee, without written consent.

Please note that every effort has been made to ensure illegal tempering with this program be not possible.

100% Virus Protected On Disk Copy Protection